From 1944338402f5b1f99cca476083c3805e4cfe005c Mon Sep 17 00:00:00 2001 From: sergeypdev Date: Fri, 9 Feb 2024 02:16:49 +0400 Subject: [PATCH] Deleted triangle stuff --- src/game.zig | 23 ----------------------- 1 file changed, 23 deletions(-) diff --git a/src/game.zig b/src/game.zig index 29f83a0..9a06d3b 100644 --- a/src/game.zig +++ b/src/game.zig @@ -42,9 +42,6 @@ pub const GameMemory = struct { global_allocator: std.mem.Allocator, frame_fba: std.heap.FixedBufferAllocator, assetman: AssetManager, - counter: i32 = 0, - triangle_vao: gl.GLuint = 0, - triangle_vbo: gl.GLuint = 0, mesh_vao: gl.GLuint = 0, camera_ubo: gl.GLuint = 0, camera_matrices: []CameraMatrices, @@ -161,17 +158,6 @@ export fn game_init(global_allocator: *std.mem.Allocator) void { gl.viewport(0, 0, g_init.width, g_init.height); - // Triangle - gl.genBuffers(1, &g_mem.triangle_vbo); - gl.genVertexArrays(1, &g_mem.triangle_vao); - - gl.bindVertexArray(g_mem.triangle_vao); - - gl.bindBuffer(gl.ARRAY_BUFFER, g_mem.triangle_vbo); - gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); - gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, @sizeOf(f32) * 3, @ptrFromInt(0)); - gl.enableVertexAttribArray(0); - // MESH PROGRAM const mesh_program_name = g_assetman.resolveShaderProgram(mesh_program).program; @@ -221,14 +207,6 @@ const CameraMatrices = extern struct { view: zlm.Mat4, }; -const vertex_shader_code = @embedFile("shaders/vert.glsl"); -const fragment_shader_code = @embedFile("shaders/frag.glsl"); -const vertices = [_]f32{ - -0.5, -0.5, 0.0, - 0.5, -0.5, 0.0, - 0, 0.5, 0.0, -}; - export fn game_update() bool { g_mem.frame_fba.reset(); var event: c.SDL_Event = undefined; @@ -258,7 +236,6 @@ export fn game_update() bool { else => {}, } } - g_mem.counter += 1; const f_width: f32 = @floatFromInt(g_init.width); const f_height: f32 = @floatFromInt(g_init.height);