From 894e6e54c4d6c5ae76696ca0a54b0191a4e93860 Mon Sep 17 00:00:00 2001 From: sergeypdev Date: Sun, 4 Feb 2024 21:45:17 +0400 Subject: [PATCH] Bring back OpenGL version print --- src/game.zig | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game.zig b/src/game.zig index 2d1f189..6606033 100644 --- a/src/game.zig +++ b/src/game.zig @@ -49,12 +49,6 @@ fn game_init_window_err(global_allocator: std.mem.Allocator) !void { const context = c.SDL_GL_CreateContext(window); - // var majorVer: gl.GLint = 0; - // var minorVer: gl.GLint = 0; - // gl.getIntegerv(gl.MAJOR_VERSION, &majorVer); - // gl.getIntegerv(gl.MINOR_VERSION, &minorVer); - // std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer }); - g_init = try global_allocator.create(InitMemory); g_init_exists = true; g_init.* = .{ @@ -95,6 +89,12 @@ export fn game_init(global_allocator: *std.mem.Allocator) void { loadGL(); + var majorVer: gl.GLint = 0; + var minorVer: gl.GLint = 0; + gl.getIntegerv(gl.MAJOR_VERSION, &majorVer); + gl.getIntegerv(gl.MINOR_VERSION, &minorVer); + std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer }); + gl.viewport(0, 0, g_init.width, g_init.height); gl.genBuffers(1, &g_mem.triangle_vbo);