Fork raylib to expose GetGLProcAddress
@ -28,7 +28,7 @@ case $(uname) in
|
||||
# Copy the linux libraries into the project automatically.
|
||||
if [ ! -d "linux" ]; then
|
||||
mkdir linux
|
||||
cp -r $ROOT/vendor/raylib/linux/libraylib*.so* linux
|
||||
cp -r libs/raylib/src/libraylib*.so* linux
|
||||
cp -r libs/physfs/libphysfs.so* linux
|
||||
fi
|
||||
;;
|
||||
@ -36,7 +36,7 @@ esac
|
||||
|
||||
# Build the game.
|
||||
echo "Building game$DLL_EXT"
|
||||
odin build game -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -define:RAYLIB_SHARED=true -define:GLFW_SHARED=true -define:PHYSFS_SHARED=true -define:TRACY_ENABLE=true -collection:libs=./libs -collection:common=./common -collection:game=./game -build-mode:dll -out:game_tmp$DLL_EXT -strict-style -vet -debug -o:speed
|
||||
odin build game -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -define:RAYLIB_SHARED=true -define:PHYSFS_SHARED=true -define:TRACY_ENABLE=true -collection:libs=./libs -collection:common=./common -collection:game=./game -build-mode:dll -out:game_tmp$DLL_EXT -strict-style -vet -debug -o:speed
|
||||
|
||||
# Need to use a temp file on Linux because it first writes an empty `game.so`, which the game will load before it is actually fully written.
|
||||
mv game_tmp$DLL_EXT game$DLL_EXT
|
||||
|
@ -10,9 +10,9 @@ import "game:halfedge"
|
||||
import "game:physics/bvh"
|
||||
import "game:physics/collision"
|
||||
import "libs:physfs"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
import "libs:tracy"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
|
||||
_ :: math
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
package debug
|
||||
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
int_to_color :: proc(num: i32) -> (color: rl.Color) {
|
||||
x := int_hash(num)
|
||||
|
@ -1,7 +1,7 @@
|
||||
package game
|
||||
|
||||
import lg "core:math/linalg"
|
||||
import rl "vendor:raylib"
|
||||
import rl "libs:raylib"
|
||||
|
||||
update_free_look_camera :: proc(es: ^Editor_State) {
|
||||
input: rl.Vector2
|
||||
|
@ -5,7 +5,7 @@ import "core:c"
|
||||
import "core:log"
|
||||
import "core:strings"
|
||||
import "libs:physfs"
|
||||
import rl "vendor:raylib"
|
||||
import rl "libs:raylib"
|
||||
|
||||
@(private = "file")
|
||||
_ctx: runtime.Context
|
||||
|
@ -15,7 +15,6 @@
|
||||
package game
|
||||
|
||||
import "assets"
|
||||
import "core:c"
|
||||
import "core:fmt"
|
||||
import "core:hash"
|
||||
import "core:log"
|
||||
@ -27,10 +26,10 @@ import "game:physics"
|
||||
import "game:physics/bvh"
|
||||
import "game:physics/collision"
|
||||
import "game:render"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
import "libs:tracy"
|
||||
import "ui"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
|
||||
PIXEL_WINDOW_HEIGHT :: 360
|
||||
|
||||
@ -988,7 +987,6 @@ draw :: proc() {
|
||||
new_point_pos,
|
||||
camera,
|
||||
false,
|
||||
rl.GuiIconName.ICON_TARGET_POINT,
|
||||
)) {
|
||||
inject_at(&world.track.points, 0, new_point_pos)
|
||||
log.debugf("add point before 0")
|
||||
@ -1011,7 +1009,6 @@ draw :: proc() {
|
||||
new_point_pos,
|
||||
camera,
|
||||
false,
|
||||
rl.GuiIconName.ICON_TARGET_POINT,
|
||||
)) {
|
||||
inject_at(&world.track.points, points_len - 1 + 1, new_point_pos)
|
||||
log.debugf("add point before 0")
|
||||
@ -1026,7 +1023,7 @@ draw :: proc() {
|
||||
t := (f32(i) + 0.5) / f32(points_len)
|
||||
middle_pos := sample_spline(points[:], t)
|
||||
|
||||
if (spline_handle(middle_pos, camera, false, rl.GuiIconName.ICON_TARGET_POINT)) {
|
||||
if (spline_handle(middle_pos, camera, false)) {
|
||||
inject_at(&world.track.points, i + 1, middle_pos)
|
||||
log.debugf("add point after %d", i)
|
||||
}
|
||||
@ -1074,7 +1071,6 @@ spline_handle :: proc(
|
||||
world_pos: rl.Vector3,
|
||||
camera: rl.Camera,
|
||||
selected: bool,
|
||||
icon := rl.GuiIconName.ICON_NONE,
|
||||
size := f32(20),
|
||||
) -> (
|
||||
clicked: bool,
|
||||
@ -1095,17 +1091,6 @@ spline_handle :: proc(
|
||||
|
||||
|
||||
rl.DrawCircleV(pos, size / 2, selected ? rl.BLUE : (is_hover ? rl.ORANGE : rl.WHITE))
|
||||
if icon != .ICON_NONE {
|
||||
rl.GuiDrawIcon(
|
||||
icon,
|
||||
c.int(pos.x) - 7,
|
||||
c.int(pos.y) - 7,
|
||||
1,
|
||||
selected || is_hover ? rl.WHITE : rl.BLACK,
|
||||
)
|
||||
}
|
||||
// rl.DrawRectangleV(pos, size, selected ? rl.BLUE : (is_hover ? rl.ORANGE : rl.WHITE))
|
||||
|
||||
return rl.IsMouseButtonPressed(.LEFT) && is_hover
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
package halfedge
|
||||
|
||||
import rl "vendor:raylib"
|
||||
import rl "libs:raylib"
|
||||
|
||||
debug_draw_mesh_wires :: proc(mesh: Half_Edge_Mesh, color: rl.Color) {
|
||||
for _, f in mesh.faces {
|
||||
|
@ -9,7 +9,7 @@ import lg "core:math/linalg"
|
||||
import "core:mem"
|
||||
import "game:debug"
|
||||
import "libs:tracy"
|
||||
import rl "vendor:raylib"
|
||||
import rl "libs:raylib"
|
||||
|
||||
_ :: log
|
||||
_ :: rl
|
||||
|
@ -7,8 +7,8 @@ import "core:log"
|
||||
import lg "core:math/linalg"
|
||||
import "game:debug"
|
||||
import "libs:tracy"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
_ :: fmt
|
||||
_ :: log
|
||||
|
@ -6,8 +6,8 @@ import "core:math"
|
||||
import lg "core:math/linalg"
|
||||
import "game:halfedge"
|
||||
import "libs:tracy"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
_ :: math
|
||||
_ :: rl
|
||||
|
@ -2,8 +2,8 @@ package collision
|
||||
|
||||
import lg "core:math/linalg"
|
||||
import "game:debug"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
debug_plane_verts := []Vec3{{-1, -1, 0}, {1, -1, 0}, {1, 1, 0}, {-1, 1, 0}}
|
||||
debug_plane_indices := []u16{0, 1, 2, 2, 3, 0}
|
||||
|
@ -8,8 +8,8 @@ import "game:debug"
|
||||
import "game:halfedge"
|
||||
import "game:ui"
|
||||
import "libs:tracy"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
_ :: log
|
||||
_ :: math
|
||||
|
@ -75,7 +75,7 @@ convex_container_destroy :: proc(container: ^Convex_Container) {
|
||||
// import "core:container/intrusive/list"
|
||||
// import "game:container/spanpool"
|
||||
// import "game:halfedge"
|
||||
// import rl "vendor:raylib"
|
||||
// import rl "libs:raylib"
|
||||
//
|
||||
// Shape_Container :: struct {
|
||||
// shapes: spanpool.Span_Pool(Shape_Instance),
|
||||
|
@ -1,12 +1,16 @@
|
||||
package render
|
||||
|
||||
import rl "libs:raylib"
|
||||
import rlgl "libs:raylib/rlgl"
|
||||
import gl "vendor:OpenGL"
|
||||
import glfw "vendor:glfw"
|
||||
import rl "vendor:raylib"
|
||||
import rlgl "vendor:raylib/rlgl"
|
||||
|
||||
// Used by vendor:OpenGL
|
||||
rlgl_set_proc_address :: proc(p: rawptr, name: cstring) {
|
||||
(^rawptr)(p)^ = rl.GetGLProcAddress(name)
|
||||
}
|
||||
|
||||
init :: proc() {
|
||||
gl.load_up_to(3, 3, glfw.gl_set_proc_address)
|
||||
gl.load_up_to(3, 3, rlgl_set_proc_address)
|
||||
}
|
||||
|
||||
draw_model :: proc(model: rl.Model, shader: rl.Shader, transform: rl.Matrix) {
|
||||
|
@ -4,8 +4,8 @@ import "base:builtin"
|
||||
import "core:math"
|
||||
import lg "core:math/linalg"
|
||||
import "game:debug"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
SPLINE_SUBDIVS_U :: 1
|
||||
SPLINE_SUBDIVS_V :: 16
|
||||
|
@ -4,8 +4,8 @@ package ui
|
||||
|
||||
import "core:log"
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
import "vendor:raylib/rlgl"
|
||||
import rl "libs:raylib"
|
||||
import "libs:raylib/rlgl"
|
||||
|
||||
to_rl_color :: proc(c: Color) -> rl.Color {
|
||||
return rl.Color{c.r, c.g, c.b, c.a}
|
||||
|
223
libs/raylib/easings.odin
Normal file
@ -0,0 +1,223 @@
|
||||
package raylib
|
||||
|
||||
import "core:math"
|
||||
|
||||
EaseLinearNone :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
|
||||
EaseLinearIn :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
|
||||
EaseLinearOut :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
|
||||
EaseLinearInOut :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
|
||||
|
||||
// Sine Easing functions
|
||||
EaseSineIn :: proc(t, b, c, d: f32) -> f32 { return (-c*math.cos(t/d*(PI/2.0)) + c + b) }
|
||||
EaseSineOut :: proc(t, b, c, d: f32) -> f32 { return (c*math.sin(t/d*(PI/2.0)) + b) }
|
||||
EaseSineInOut :: proc(t, b, c, d: f32) -> f32 { return (-c/2.0*(math.cos(PI*t/d) - 1.0) + b) }
|
||||
|
||||
// Circular Easing functions
|
||||
EaseCircIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d
|
||||
return -c*(math.sqrt(1.0 - t*t) - 1.0) + b
|
||||
}
|
||||
EaseCircOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t = t/d - 1.0
|
||||
return c*math.sqrt(1.0 - t*t) + b
|
||||
}
|
||||
EaseCircInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d/2.0
|
||||
if t < 1.0 {
|
||||
return -c/2.0*(math.sqrt(1.0 - t*t) - 1.0) + b
|
||||
}
|
||||
t -= 2.0
|
||||
return c/2.0*(math.sqrt(1.0 - t*t) + 1.0) + b
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
EaseCubicIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d
|
||||
return c*t*t*t + b
|
||||
}
|
||||
EaseCubicOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t = t/d - 1.0
|
||||
return c*(t*t*t + 1.0) + b
|
||||
}
|
||||
EaseCubicInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d/2.0
|
||||
if t < 1.0 {
|
||||
return c/2.0*t*t*t + b
|
||||
}
|
||||
t -= 2.0
|
||||
return c/2.0*(t*t*t + 2.0) + b
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
EaseQuadIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d
|
||||
return c*t*t + b
|
||||
}
|
||||
EaseQuadOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d
|
||||
return -c*t*(t - 2.0) + b
|
||||
}
|
||||
EaseQuadInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d/2.0
|
||||
if t < 1 {
|
||||
return ((c/2)*(t*t)) + b
|
||||
}
|
||||
return -c/2.0*(((t - 1.0)*(t - 3.0)) - 1.0) + b
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
EaseExpoIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
return (t == 0.0) ? b : (c*math.pow(2.0, 10.0*(t/d - 1.0)) + b)
|
||||
}
|
||||
EaseExpoOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
return (t == d) ? (b + c) : (c*(-math.pow(2.0, -10.0*t/d) + 1.0) + b)
|
||||
}
|
||||
EaseExpoInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
if t == 0.0 {
|
||||
return b
|
||||
}
|
||||
if t == d {
|
||||
return b + c
|
||||
}
|
||||
t := t
|
||||
t /= d/2.0
|
||||
if t < 1.0 {
|
||||
return c/2.0*math.pow(2.0, 10.0*(t - 1.0)) + b
|
||||
}
|
||||
|
||||
return c/2.0*(-math.pow(2.0, -10.0*(t - 1.0)) + 2.0) + b
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
EaseBackIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
s :: 1.70158
|
||||
t := t
|
||||
t /= d
|
||||
postFix := t
|
||||
return (c*(postFix)*t*((s + 1.0)*t - s) + b)
|
||||
}
|
||||
|
||||
EaseBackOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
s :: 1.70158
|
||||
t = t/d - 1.0
|
||||
return (c*(t*t*((s + 1.0)*t + s) + 1.0) + b)
|
||||
}
|
||||
|
||||
EaseBackInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
s := f32(1.70158)
|
||||
t /= d/2
|
||||
if t < 1.0 {
|
||||
s *= 1.525
|
||||
return (c/2.0*(t*t*((s + 1.0)*t - s)) + b)
|
||||
}
|
||||
|
||||
t -= 2
|
||||
postFix := t
|
||||
s *= 1.525
|
||||
return (c/2.0*((postFix)*t*((s + 1.0)*t + s) + 2.0) + b)
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
EaseBounceOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
t := t
|
||||
t /= d
|
||||
switch {
|
||||
case t < 1.0/2.75:
|
||||
return (c*(7.5625*t*t) + b)
|
||||
case t < 2.0/2.75:
|
||||
t -= 1.5/2.75
|
||||
postFix := t
|
||||
return (c*(7.5625*(postFix)*t + 0.75) + b)
|
||||
case t < 2.5/2.75:
|
||||
t -= 2.25/2.75
|
||||
postFix := t
|
||||
return (c*(7.5625*(postFix)*t + 0.9375) + b)
|
||||
case:
|
||||
t -= 2.625/2.75
|
||||
postFix := t
|
||||
return (c*(7.5625*(postFix)*t + 0.984375) + b)
|
||||
}
|
||||
}
|
||||
|
||||
EaseBounceIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
return c - EaseBounceOut(d - t, 0.0, c, d) + b
|
||||
}
|
||||
EaseBounceInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
if t < d/2.0 {
|
||||
return EaseBounceIn(t*2.0, 0.0, c, d)*0.5 + b
|
||||
} else {
|
||||
return EaseBounceOut(t*2.0 - d, 0.0, c, d)*0.5 + c*0.5 + b
|
||||
}
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
EaseElasticIn :: proc(t, b, c, d: f32) -> f32 {
|
||||
if t == 0.0 {
|
||||
return b
|
||||
}
|
||||
t := t
|
||||
t /= d
|
||||
if t == 1.0 {
|
||||
return b + c
|
||||
}
|
||||
|
||||
p := d*0.3
|
||||
a := c
|
||||
s := p/4.0
|
||||
t -= 1
|
||||
postFix := a*math.pow(2.0, 10.0*t)
|
||||
|
||||
return -(postFix*math.sin((t*d-s)*(2.0*PI)/p )) + b
|
||||
}
|
||||
|
||||
EaseElasticOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
if t == 0.0 {
|
||||
return b
|
||||
}
|
||||
t := t
|
||||
t /= d
|
||||
if t == 1.0 {
|
||||
return b + c
|
||||
}
|
||||
|
||||
p := d*0.3
|
||||
a := c
|
||||
s := p/4.0
|
||||
|
||||
return a*math.pow(2.0,-10.0*t)*math.sin((t*d-s)*(2.0*PI)/p) + c + b
|
||||
}
|
||||
|
||||
EaseElasticInOut :: proc(t, b, c, d: f32) -> f32 {
|
||||
if t == 0.0 {
|
||||
return b
|
||||
}
|
||||
t := t
|
||||
t /= d/2.0
|
||||
if t == 2.0 {
|
||||
return b + c
|
||||
}
|
||||
|
||||
p := d*(0.3*1.5)
|
||||
a := c
|
||||
s := p/4.0
|
||||
|
||||
t -= 1
|
||||
if t < 1.0 {
|
||||
postFix := a*math.pow(2.0, 10.0*t)
|
||||
return -0.5*(postFix*math.sin((t*d-s)*(2.0*PI)/p)) + b
|
||||
}
|
||||
|
||||
postFix := a*math.pow(2.0, -10.0*t)
|
||||
return (postFix*math.sin((t*d-s)*(2.0*PI)/p)*0.5 + c + b)
|
||||
}
|
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 129 B |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 129 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 173 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 403 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 320 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 127 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 143 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 295 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 311 KiB After Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 434 KiB After Width: | Height: | Size: 131 B |