Better collision match
This commit is contained in:
parent
1094afac02
commit
973cdb9506
18
assets/ice_cream_truck_body_high_convex.obj
Normal file
18
assets/ice_cream_truck_body_high_convex.obj
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@ -0,0 +1,18 @@
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# Blender 4.4.3
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# www.blender.org
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o BodyHigh_Col
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v 1.049841 1.503469 1.709093
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v 1.049841 1.503469 -3.470500
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v -1.049841 1.503469 1.709093
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v -1.049841 1.503469 -3.470500
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v 1.049841 2.742037 1.438413
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v 1.049841 2.742037 -3.470500
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v -1.049841 2.742037 1.438413
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v -1.049841 2.742037 -3.470500
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s 0
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f 2 1 3 4
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f 6 8 7 5
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f 4 3 7 8
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f 3 1 5 7
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f 2 4 8 6
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f 1 2 6 5
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21
assets/ice_cream_truck_body_low_convex.obj
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21
assets/ice_cream_truck_body_low_convex.obj
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@ -0,0 +1,21 @@
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# Blender 4.4.3
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# www.blender.org
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o BodyLow_Col
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v 1.049841 0.369559 2.380744
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v 1.049841 1.130518 2.380744
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v 1.049841 1.503469 1.709093
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v 1.049841 0.356804 -3.483506
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v 1.049841 1.503469 -3.470500
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v -1.049841 0.369559 2.380744
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v -1.049841 1.130518 2.380744
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v -1.049841 1.503469 1.709093
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v -1.049841 0.356804 -3.483506
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v -1.049841 1.503469 -3.470500
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s 0
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f 1 6 9 4
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f 3 2 1 4 5
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f 6 1 2 7
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f 4 9 10 5
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f 5 10 8 3
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f 8 10 9 6 7
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f 8 7 2 3
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@ -401,7 +401,14 @@ update_world :: proc(world: ^World, dt: f32, config: World_Update_Config) {
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)
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}
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car_convex := assets.get_convex(&g_mem.assetman, "assets/ice_cream_truck_convex.obj")
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body_low_convex := assets.get_convex(
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&g_mem.assetman,
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"assets/ice_cream_truck_body_low_convex.obj",
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)
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body_high_convex := assets.get_convex(
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&g_mem.assetman,
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"assets/ice_cream_truck_body_high_convex.obj",
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)
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cone_convex := assets.get_convex(&g_mem.assetman, "assets/cone_convex.obj")
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left_fence_convex := assets.get_convex(&g_mem.assetman, "assets/left_fence_convex.obj")
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right_fence_convex := assets.get_convex(&g_mem.assetman, "assets/right_fence_convex.obj")
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@ -423,10 +430,19 @@ update_world :: proc(world: ^World, dt: f32, config: World_Update_Config) {
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{
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rel_q = linalg.QUATERNIONF32_IDENTITY,
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inner_shape = physics.Shape_Convex {
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mesh = car_convex.mesh,
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center_of_mass = car_convex.center_of_mass,
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inertia_tensor = auto_cast car_convex.inertia_tensor,
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total_volume = car_convex.total_volume,
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mesh = body_low_convex.mesh,
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center_of_mass = body_low_convex.center_of_mass,
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inertia_tensor = auto_cast body_low_convex.inertia_tensor,
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total_volume = body_low_convex.total_volume,
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},
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},
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{
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rel_q = linalg.QUATERNIONF32_IDENTITY,
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inner_shape = physics.Shape_Convex {
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mesh = body_high_convex.mesh,
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center_of_mass = body_high_convex.center_of_mass,
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inertia_tensor = auto_cast body_high_convex.inertia_tensor,
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total_volume = body_high_convex.total_volume,
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},
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},
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{
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BIN
src_assets/ice_cream_truck.blend
(Stored with Git LFS)
BIN
src_assets/ice_cream_truck.blend
(Stored with Git LFS)
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BIN
src_assets/ice_cream_truck.blend1
(Stored with Git LFS)
BIN
src_assets/ice_cream_truck.blend1
(Stored with Git LFS)
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