Disable edge separation tests for now and make a stress test

This commit is contained in:
sergeypdev 2025-03-01 20:54:26 +04:00
parent 0f60cdda13
commit a1e8d0f231
5 changed files with 103 additions and 102 deletions

View File

@ -35,7 +35,7 @@ esac
# Build the game.
echo "Building game$DLL_EXT"
odin build game -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -define:RAYLIB_SHARED=true -define:TRACY_ENABLE=true -collection:libs=./libs -collection:common=./common -collection:game=./game -build-mode:dll -out:game_tmp$DLL_EXT -strict-style -vet -debug
odin build game -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -define:RAYLIB_SHARED=true -define:TRACY_ENABLE=true -collection:libs=./libs -collection:common=./common -collection:game=./game -build-mode:dll -out:game_tmp$DLL_EXT -strict-style -vet -debug -o:speed
# Need to use a temp file on Linux because it first writes an empty `game.so`, which the game will load before it is actually fully written.
mv game_tmp$DLL_EXT game$DLL_EXT

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@ -260,12 +260,13 @@ update_runtime_world :: proc(runtime_world: ^Runtime_World, dt: f32) {
#hash("car", "fnv32a"),
physics.Body_Config {
initial_pos = {0, 4, 0},
initial_rot = linalg.quaternion_angle_axis(
math.RAD_PER_DEG * 180,
rl.Vector3{0, 0, 1},
) *
linalg.quaternion_angle_axis(math.RAD_PER_DEG * 30, rl.Vector3{1, 0, 0}),
initial_ang_vel = {0, 0, 20},
initial_rot = linalg.QUATERNIONF32_IDENTITY,
// initial_rot = linalg.quaternion_angle_axis(
// math.RAD_PER_DEG * 180,
// rl.Vector3{0, 0, 1},
// ) *
// linalg.quaternion_angle_axis(math.RAD_PER_DEG * 30, rl.Vector3{1, 0, 0}),
initial_ang_vel = {0, 0, 0},
shape = physics.Shape_Convex {
mesh = car_convex.mesh,
center_of_mass = car_convex.center_of_mass,
@ -278,7 +279,7 @@ update_runtime_world :: proc(runtime_world: ^Runtime_World, dt: f32) {
if true {
for x in 0 ..< 10 {
for y in -3 ..< 10 {
for y in -3 ..< 100 {
physics.immediate_body(
&world.physics_scene,
&runtime_world.solver_state,

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@ -180,6 +180,8 @@ query_separation_edges :: proc(
step := 0
if false {
separating_plane_p: Vec3
success_step: int
@ -197,8 +199,6 @@ query_separation_edges :: proc(
continue
}
tracy.ZoneN("collision.query_separation_edges::check_single_pair")
checked_pairs[pair] = true
if edge_a.twin >= 0 {
checked_pairs[{edge_a.twin, halfedge.Edge_Index(edge_b_idx)}] = true
@ -294,7 +294,7 @@ query_separation_edges :: proc(
}
// log.debugf("step: %v", success_step)
// debug_draw_plane(separating_plane_p, separating_plane, rl.Color{228, 0, 48, 100})
}
return
}

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@ -3,7 +3,7 @@ package physics
import "collision"
import lg "core:math/linalg"
MAX_CONTACTS :: 1024
MAX_CONTACTS :: 1024 * 16
Vec3 :: [3]f32
Quat :: quaternion128

View File

@ -170,7 +170,7 @@ simulate :: proc(
}
}
bvh.debug_draw_bvh_bounds(&sim_state_bvh, body_aabbs, 0)
// bvh.debug_draw_bvh_bounds(&sim_state_bvh, body_aabbs, 0)
switch step_mode {
case .Accumulated_Time:
@ -507,7 +507,7 @@ simulate_step :: proc(
prev_v_normal := lg.dot(prev_v, manifold.normal)
v_normal := lg.dot(v, manifold.normal)
RESTITUTION :: 0.3
RESTITUTION :: 1
restitution := f32(RESTITUTION)