Add a ramp

This commit is contained in:
sergeypdev 2025-04-27 17:13:21 +04:00
parent 3bab8ac88e
commit ef8245d712

View File

@ -259,6 +259,17 @@ update_runtime_world :: proc(runtime_world: ^Runtime_World, dt: f32) {
},
)
physics.immediate_body(
&world.physics_scene,
&runtime_world.solver_state,
#hash("ramp", "fnv32a"),
physics.Body_Config {
initial_pos = {0, 0, 0},
initial_rot = linalg.quaternion_from_euler_angle_x_f32(-10 * math.RAD_PER_DEG),
shape = physics.Shape_Box{size = {5, 1, 10}},
},
)
car_convex := assets.get_convex(&g_mem.assetman, "assets/car_convex.obj")
runtime_world.car_handle = physics.immediate_body(