48 Commits

Author SHA1 Message Date
0226e83010 A bunch of tweaks
- Add max steering lock and limit drift assist to never exceed it
- Bring back tyre curve debug
- Show relevant wheel debug values
- Calculate camber for pacejka
2025-08-04 00:35:46 +04:00
5181b9b813 Change how interpolation works, add mouse movement override to follow camera 2025-08-02 20:41:22 +04:00
7f928a6f2c Interpolate wheels too, use interpolated bodies and wheels in debug visualization 2025-08-02 14:52:30 +04:00
a6cbfaf88c More tyre tweaks, chase camera like in GTA 5, basic rigid body interpolation so rendering can run faster than physics and still see everything smoothly 2025-08-02 14:01:32 +04:00
82e9022c73 Suspension spring force along hit normal again, tweak tyres, add drift assist (just steering for you a bit, no ghost forces) 2025-07-30 01:58:31 +04:00
88fac29a6c Fix suspension when driving on other rigid bodies, super solid now
The key was to limit the total spring impulse similar to how contact impulse is limited, so that spring always pushes and never pulls
2025-07-29 01:58:33 +04:00
5d9d321695 Working wasm build! 2025-07-25 00:38:24 +04:00
37736753e5 Fix level reload not working when paused 2025-07-13 23:28:07 +04:00
8b8e4f9513 Level hot reload working 2025-07-13 23:09:32 +04:00
7da986970e Basic lelel import working, collisions for level geo broken 2025-07-13 00:45:35 +04:00
a81e81c52c Implement blender scene export script, add support for asset based level geom instancing 2025-07-12 23:16:57 +04:00
5f4fa12040 A bunch of prototype code for asset pipeline 2025-07-11 23:18:35 +04:00
00190a45fc Lots of optimizations and bug fixes for static geometry, improved debugging 2025-07-01 00:09:10 +04:00
bce37a3b7e Updates 3 2025-06-28 23:24:03 +04:00
1094afac02 Pivot to game jam game about an ice cream truck lol 2025-06-28 17:56:21 +04:00
8378b943cb Compound shapes support, better debug ui 2025-06-16 01:19:31 +04:00
735c61fd05 First implementation of track collision (non convex triangle level geometry) 2025-05-12 01:17:49 +04:00
df0fe56368 Refactor rewind to include the whole world, not just physics sceen 2025-05-08 14:32:31 +04:00
a4ed430efe Fix a bunch of collision bugs 2025-05-03 23:24:45 +04:00
1ea89fb2c9 Improve engine friction, add a rev limiter 2025-05-02 21:11:48 +04:00
08b6748d76 Add tyre friction debug visualization and tweak tyres to be more slidy 2025-05-02 20:32:13 +04:00
bdd7bbb9b1 Refactor asset loading to remove duplication, add loading of tyre params from csv 2025-04-27 22:53:07 +04:00
3bab8ac88e Proper raycasts against other rigid bodies instead of a fake plane 2025-04-27 17:06:04 +04:00
5c797145ae Fixed power delivery from engine, now 0-100 time seems to be in the right ballpark 2025-04-27 12:40:46 +04:00
78ab4eeae9 Start implementing engine simulation 2025-04-26 20:29:58 +04:00
8caf47003e Proper brake force using friction 2025-03-16 15:49:10 +04:00
bf7b7e6ae3 Implement wheel rotation and friction 2025-03-16 14:53:13 +04:00
60522ea836 Reimplement suspension, now with correct friction using PGS 2025-03-16 00:00:48 +04:00
50d0401479 Implement friction in PGS 2025-03-15 20:53:45 +04:00
a2ad9e490a Refactor collision detection to support persistent contacts across frames 2025-03-09 15:04:13 +04:00
ccd987aeae Start implementing optimized substepping (collision detection only once per frame) 2025-03-08 14:50:39 +04:00
860f9f59b6 Optimize edge separation test, use SOA structs in more places 2025-03-02 21:14:12 +04:00
a1e8d0f231 Disable edge separation tests for now and make a stress test 2025-03-01 20:54:26 +04:00
503d6170c2 Fix restitution and start implementing BVH acceleration for collision 2025-03-01 19:04:01 +04:00
c91018fec8 Remove unnecessary rl dependency in physics engine 2025-03-01 13:30:25 +04:00
c2b831a4d6 Implement simulation rewind 2025-02-09 19:54:44 +04:00
aa1dab6079 Update shape from immediate_body 2025-02-09 19:33:19 +04:00
d816e96c3e Refactor convex shape handling
This will allow me to implement rewind easily
2025-02-09 19:15:56 +04:00
bf995882e6 Double buffer physics state to allow easy debugging and interpolation
Fix a bug in restitution
2025-02-09 02:21:34 +04:00
25ff57168b Collisions for the convex shape 2025-02-02 02:41:24 +04:00
999a7a4631 Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
2025-02-02 01:17:35 +04:00
660a535a7c Experiment with different com calculations 2025-02-01 01:07:18 +04:00
b40dd32b36 Funny boxes flying 2025-01-19 23:46:01 +04:00
e22e667e27 Fixed unstable suspension (feel like an idiot) 2025-01-07 04:23:27 +04:00
493f311ad0 Almost working bvh 2025-01-06 03:40:40 +04:00
0687ff4858 Wheel friction working 2025-01-05 03:16:44 +04:00
5c0dd2f9f5 My own rigid body phyiscs that works, wat 2025-01-04 21:49:34 +04:00
bb77e8e821 Start of the physics engine with immediate mode api (waaat) 2025-01-04 20:05:24 +04:00