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0f60cdda13
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Use BVH to find potential collision pairs before simulation steps
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2025-03-01 20:12:54 +04:00 |
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aa1dab6079
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Update shape from immediate_body
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2025-02-09 19:33:19 +04:00 |
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d816e96c3e
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Refactor convex shape handling
This will allow me to implement rewind easily
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2025-02-09 19:15:56 +04:00 |
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bf995882e6
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Double buffer physics state to allow easy debugging and interpolation
Fix a bug in restitution
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2025-02-09 02:21:34 +04:00 |
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999a7a4631
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Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
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2025-02-02 01:17:35 +04:00 |
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e22e667e27
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Fixed unstable suspension (feel like an idiot)
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2025-01-07 04:23:27 +04:00 |
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0687ff4858
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Wheel friction working
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2025-01-05 03:16:44 +04:00 |
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5c0dd2f9f5
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My own rigid body phyiscs that works, wat
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2025-01-04 21:49:34 +04:00 |
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bb77e8e821
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Start of the physics engine with immediate mode api (waaat)
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2025-01-04 20:05:24 +04:00 |
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