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82e9022c73
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Suspension spring force along hit normal again, tweak tyres, add drift assist (just steering for you a bit, no ghost forces)
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2025-07-30 01:58:31 +04:00 |
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44a401344f
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Optimize edge collision checking by sorting so they always follow in pairs
Fix suspension constraint force being weird
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2025-07-27 15:33:00 +04:00 |
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56f1eb1d15
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Fix bug in names where same string could get interned twice, some easy optimizations
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2025-07-25 01:14:41 +04:00 |
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8378b943cb
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Compound shapes support, better debug ui
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2025-06-16 01:19:31 +04:00 |
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735c61fd05
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First implementation of track collision (non convex triangle level geometry)
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2025-05-12 01:17:49 +04:00 |
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3bab8ac88e
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Proper raycasts against other rigid bodies instead of a fake plane
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2025-04-27 17:06:04 +04:00 |
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860f9f59b6
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Optimize edge separation test, use SOA structs in more places
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2025-03-02 21:14:12 +04:00 |
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503d6170c2
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Fix restitution and start implementing BVH acceleration for collision
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2025-03-01 19:04:01 +04:00 |
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aa1dab6079
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Update shape from immediate_body
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2025-02-09 19:33:19 +04:00 |
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25ff57168b
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Collisions for the convex shape
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2025-02-02 02:41:24 +04:00 |
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82470ca3c7
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Edge contacts and fix bug with face contacts
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2025-01-19 18:16:52 +04:00 |
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4af30979d5
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collision detection progress
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2025-01-19 04:32:36 +04:00 |
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923cb6f459
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Convex vs convex face manifolds working
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2025-01-18 17:16:32 +04:00 |
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43f8c66ec1
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Start implementing convex collisions
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2025-01-17 00:24:17 +04:00 |
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Sergey Poznyak
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2b3739937a
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Start implementing a span allocator
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2025-01-13 02:46:54 +04:00 |
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Sergey Poznyak
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587104651c
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Halfedge test
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2025-01-12 19:29:29 +04:00 |
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Sergey Poznyak
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b46858cf55
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Implementing halfedge mesh
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2025-01-12 03:59:33 +04:00 |
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