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860f9f59b6
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Optimize edge separation test, use SOA structs in more places
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2025-03-02 21:14:12 +04:00 |
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a1e8d0f231
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Disable edge separation tests for now and make a stress test
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2025-03-01 20:54:26 +04:00 |
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503d6170c2
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Fix restitution and start implementing BVH acceleration for collision
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2025-03-01 19:04:01 +04:00 |
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c91018fec8
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Remove unnecessary rl dependency in physics engine
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2025-03-01 13:30:25 +04:00 |
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c2b831a4d6
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Implement simulation rewind
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2025-02-09 19:54:44 +04:00 |
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aa1dab6079
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Update shape from immediate_body
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2025-02-09 19:33:19 +04:00 |
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d816e96c3e
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Refactor convex shape handling
This will allow me to implement rewind easily
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2025-02-09 19:15:56 +04:00 |
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bf995882e6
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Double buffer physics state to allow easy debugging and interpolation
Fix a bug in restitution
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2025-02-09 02:21:34 +04:00 |
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25ff57168b
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Collisions for the convex shape
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2025-02-02 02:41:24 +04:00 |
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999a7a4631
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Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
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2025-02-02 01:17:35 +04:00 |
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660a535a7c
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Experiment with different com calculations
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2025-02-01 01:07:18 +04:00 |
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b40dd32b36
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Funny boxes flying
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2025-01-19 23:46:01 +04:00 |
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e22e667e27
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Fixed unstable suspension (feel like an idiot)
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2025-01-07 04:23:27 +04:00 |
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493f311ad0
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Almost working bvh
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2025-01-06 03:40:40 +04:00 |
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0687ff4858
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Wheel friction working
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2025-01-05 03:16:44 +04:00 |
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5c0dd2f9f5
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My own rigid body phyiscs that works, wat
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2025-01-04 21:49:34 +04:00 |
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bb77e8e821
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Start of the physics engine with immediate mode api (waaat)
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2025-01-04 20:05:24 +04:00 |
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