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sergeypdev/gutter_runner
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105 Commits 1 Branch 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
sergeypdev
df0fe56368 Refactor rewind to include the whole world, not just physics sceen 2025-05-08 14:32:31 +04:00
sergeypdev
78ab4eeae9 Start implementing engine simulation 2025-04-26 20:29:58 +04:00
sergeypdev
0f60cdda13 Use BVH to find potential collision pairs before simulation steps 2025-03-01 20:12:54 +04:00
sergeypdev
aa1dab6079 Update shape from immediate_body 2025-02-09 19:33:19 +04:00
sergeypdev
d816e96c3e Refactor convex shape handling
This will allow me to implement rewind easily
2025-02-09 19:15:56 +04:00
sergeypdev
bf995882e6 Double buffer physics state to allow easy debugging and interpolation
Fix a bug in restitution
2025-02-09 02:21:34 +04:00
sergeypdev
999a7a4631 Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
2025-02-02 01:17:35 +04:00
sergeypdev
e22e667e27 Fixed unstable suspension (feel like an idiot) 2025-01-07 04:23:27 +04:00
sergeypdev
0687ff4858 Wheel friction working 2025-01-05 03:16:44 +04:00
sergeypdev
5c0dd2f9f5 My own rigid body phyiscs that works, wat 2025-01-04 21:49:34 +04:00
sergeypdev
bb77e8e821 Start of the physics engine with immediate mode api (waaat) 2025-01-04 20:05:24 +04:00
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