#include #include #include extern void web_init(); extern void web_update(); extern void web_window_size_changed(int w, int h); void update_window_size() { double w, h; emscripten_get_element_css_size("#canvas", &w, &h); web_window_size_changed((int)w, (int)h); } static EM_BOOL on_web_display_size_changed( int event_type, const EmscriptenUiEvent *event, void *user_data ) { update_window_size(); return 0; } int main(void) { emscripten_set_resize_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 0, on_web_display_size_changed ); web_init(); update_window_size(); emscripten_set_main_loop(web_update, 0, 1); // We don't really "shutdown" the game, since web browser tabs just close. return 0; }