package halfedge import "game:debug" import rl "vendor:raylib" debug_draw_mesh_wires :: proc(mesh: Half_Edge_Mesh, color: rl.Color) { for face, f in mesh.faces { it := iterator_face_edges(mesh, Face_Index(f)) center: Vec3 num_points := 0 for edge in iterate_next_edge(&it) { a, b := get_edge_points(mesh, edge) center += a num_points += 1 rl.DrawLine3D(a, b, color) } center /= f32(num_points) rl.DrawSphereWires(center, 0.1, 4, 4, rl.RED) rl.DrawLine3D(center, center + face.normal, debug.int_to_color(i32(f + 1))) } }