package debug import rl "vendor:raylib" import "vendor:raylib/rlgl" int_to_color :: proc(num: i32) -> (color: rl.Color) { x := int_hash(num) color.r = u8(x % 256) color.g = u8((x / 256) % 256) color.b = u8((x / 256 / 256) % 256) color.a = 255 return } int_hash :: proc(num: i32) -> u32 { x := cast(u32)num x = ((x >> 16) ~ x) * 0x45d9f3b x = ((x >> 16) ~ x) * 0x45d9f3b x = (x >> 16) ~ x return x } rlgl_color :: proc(color: rl.Color) { rlgl.Color4ub(color.r, color.g, color.b, color.a) } rlgl_color3v :: proc(v: rl.Vector3) { rlgl.Color3f(v.r, v.g, v.b) } rlgl_vertex3v :: proc(v: rl.Vector3) { rlgl.Vertex3f(v.x, v.y, v.z) } @(deferred_none = rlgl_transform_scope_end) rlgl_transform_scope :: proc(mat: rl.Matrix) { mat := mat rlgl.PushMatrix() rlgl.MultMatrixf(cast([^]f32)&mat) } rlgl_transform_scope_end :: proc() { rlgl.PopMatrix() }