package physics import rl "vendor:raylib" inertia_tensor_box :: proc(size: rl.Vector3) -> (tensor: rl.Vector3) { CONSTANT :: f32(1.0 / 12.0) tensor.x = size.z * size.z + size.y * size.y tensor.y = size.x * size.x + size.z * size.z tensor.z = size.x * size.x + size.y * size.y tensor *= CONSTANT return }