531 lines
13 KiB
Odin
531 lines
13 KiB
Odin
package assets
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import "core:bytes"
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import "core:encoding/csv"
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import "core:io"
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import "core:log"
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import lg "core:math/linalg"
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import "core:strconv"
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import "game:debug"
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import "game:halfedge"
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import "game:physics/collision"
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import rl "libs:raylib"
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import rlgl "libs:raylib/rlgl"
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CSV_Parse_Error :: enum {
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Ok,
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TooManyColumns,
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ExpectedNumber,
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}
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parse_csv_1d :: proc(
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data: []byte,
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allocator := context.allocator,
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) -> (
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values: []f32,
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error: CSV_Parse_Error,
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) {
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bytes_reader: bytes.Reader
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bytes.reader_init(&bytes_reader, data)
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bytes_stream := bytes.reader_to_stream(&bytes_reader)
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csv_reader: csv.Reader
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csv.reader_init(&csv_reader, bytes_stream, context.temp_allocator)
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defer csv.reader_destroy(&csv_reader)
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tmp_result := make([dynamic]f32, context.temp_allocator)
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skipped_header := false
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for {
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row, err := csv.read(&csv_reader, context.temp_allocator)
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if err != nil {
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if err != io.Error.EOF {
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log.warnf("Failed to read curve %v", err)
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}
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break
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}
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if len(row) != 1 {
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log.warnf("expected 1 columns, got %v", len(row))
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error = .TooManyColumns
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break
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}
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val, ok := strconv.parse_f64(row[0])
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if !ok {
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if skipped_header {
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log.warnf("Expected numbers, got %s", row[1])
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error = .ExpectedNumber
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break
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}
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skipped_header = true
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continue
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}
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append(&tmp_result, f32(val))
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}
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values = make([]f32, len(tmp_result), allocator)
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copy(values, tmp_result[:])
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return
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}
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parse_csv_2d :: proc(
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data: []byte,
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allocator := context.allocator,
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) -> (
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curve: Curve_2D,
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error: CSV_Parse_Error,
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) {
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bytes_reader: bytes.Reader
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bytes.reader_init(&bytes_reader, data)
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bytes_stream := bytes.reader_to_stream(&bytes_reader)
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csv_reader: csv.Reader
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csv.reader_init(&csv_reader, bytes_stream, context.temp_allocator)
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defer csv.reader_destroy(&csv_reader)
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tmp_result := make([dynamic][2]f32, context.temp_allocator)
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skipped_header := false
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for {
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row, err := csv.read(&csv_reader, context.temp_allocator)
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if err != nil {
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if err != io.Error.EOF {
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log.warnf("Failed to read curve %v", err)
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}
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break
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}
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if len(row) != 2 {
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log.warnf("Curve expected 2 columns, got %v", len(row))
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error = .TooManyColumns
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break
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}
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ok: bool
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key: f64
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val: f64
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key, ok = strconv.parse_f64(row[0])
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if !ok {
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if skipped_header {
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log.warnf("Curve expected numbers, got %s", row[0])
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error = .ExpectedNumber
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break
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}
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skipped_header = true
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continue
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}
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val, ok = strconv.parse_f64(row[1])
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if !ok {
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if skipped_header {
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log.warnf("Curve expected numbers, got %s", row[1])
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error = .ExpectedNumber
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break
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}
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skipped_header = true
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continue
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}
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append(&tmp_result, [2]f32{f32(key), f32(val)})
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}
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curve = make([][2]f32, len(tmp_result), allocator)
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copy(curve, tmp_result[:])
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return
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}
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parse_convex :: proc(bytes: []byte, allocator := context.allocator) -> (Loaded_Convex, bool) {
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Parse_Ctx :: struct {
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bytes: []byte,
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it: int,
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line: int,
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}
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advance :: proc(ctx: ^Parse_Ctx, by: int = 1) -> bool {
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ctx.it = min(ctx.it + by, len(ctx.bytes) + 1)
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return ctx.it < len(ctx.bytes)
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}
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is_whitespace :: proc(b: byte) -> bool {
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return b == ' ' || b == '\t' || b == '\r' || b == '\n'
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}
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skip_line :: proc(ctx: ^Parse_Ctx) {
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for ctx.it < len(ctx.bytes) && ctx.bytes[ctx.it] != '\n' {
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advance(ctx) or_break
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}
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advance(ctx)
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ctx.line += 1
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}
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skip_whitespase :: proc(ctx: ^Parse_Ctx) {
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switch ctx.bytes[ctx.it] {
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case ' ', '\t', '\r', '\n':
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if ctx.bytes[ctx.it] == '\n' {
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ctx.line += 1
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}
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advance(ctx) or_break
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case '#':
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skip_line(ctx)
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}
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}
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Edge :: [2]u16
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edges_map := make_map(map[Edge]halfedge.Edge_Index, context.temp_allocator)
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edges := make_dynamic_array([dynamic]halfedge.Half_Edge, context.temp_allocator)
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vertices := make_dynamic_array([dynamic]halfedge.Vertex, context.temp_allocator)
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faces := make_dynamic_array([dynamic]halfedge.Face, context.temp_allocator)
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min_pos, max_pos: rl.Vector3 = max(f32), min(f32)
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// Parse obj file directly into halfedge data structure
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{
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ctx := Parse_Ctx {
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bytes = bytes,
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line = 1,
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}
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for ctx.it < len(ctx.bytes) {
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skip_whitespase(&ctx)
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switch ctx.bytes[ctx.it] {
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case 'v':
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// vertex
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advance(&ctx) or_break
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vertex: rl.Vector3
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coord_idx := 0
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for ctx.bytes[ctx.it] != '\n' && ctx.bytes[ctx.it] != '\r' {
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skip_whitespase(&ctx)
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s := string(ctx.bytes[ctx.it:])
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coord_val, nr, ok := strconv.parse_f32_prefix(s)
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if !ok {
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log.errorf(
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"failed to parse float %v %s at line %d",
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coord_idx,
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ctx.bytes[ctx.it:][:12],
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ctx.line,
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)
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return {}, false
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}
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advance(&ctx, nr) or_break
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vertex[coord_idx] = coord_val
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coord_idx += 1
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}
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append(&vertices, halfedge.Vertex{pos = vertex, edge = -1})
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min_pos = lg.min(vertex, min_pos)
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max_pos = lg.max(vertex, max_pos)
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if ctx.bytes[ctx.it] == '\r' {
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advance(&ctx)
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}
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advance(&ctx)
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ctx.line += 1
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case 'f':
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advance(&ctx) or_break
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MAX_FACE_VERTS :: 10
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indices_buf: [MAX_FACE_VERTS]u16
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index_count := 0
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for ctx.bytes[ctx.it] != '\n' && ctx.bytes[ctx.it] != '\r' {
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skip_whitespase(&ctx)
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index_f, nr, ok := strconv.parse_f32_prefix(string(ctx.bytes[ctx.it:]))
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if !ok {
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log.errorf("failed to parse index at line %d", ctx.line)
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return {}, false
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}
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advance(&ctx, nr) or_break
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index := u16(index_f) - 1
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indices_buf[index_count] = u16(index)
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index_count += 1
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}
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if ctx.bytes[ctx.it] == '\r' {
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advance(&ctx)
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}
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advance(&ctx)
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ctx.line += 1
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assert(index_count >= 3)
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indices := indices_buf[:index_count]
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append(&faces, halfedge.Face{})
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face_idx := len(faces) - 1
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face := &faces[face_idx]
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first_edge_idx := len(edges)
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face.edge = halfedge.Edge_Index(first_edge_idx)
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plane: collision.Plane
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{
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i1, i2, i3 := indices[0], indices[1], indices[2]
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v1, v2, v3 := vertices[i1].pos, vertices[i2].pos, vertices[i3].pos
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plane = collision.plane_from_point_normal(
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v1,
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lg.normalize0(lg.cross(v2 - v1, v3 - v1)),
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)
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}
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face.normal = plane.normal
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for index in indices[3:] {
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assert(
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abs(collision.signed_distance_plane(vertices[index].pos, plane)) < 0.01,
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"mesh has non planar faces",
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)
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}
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first_vert_pos := vertices[indices[0]].pos
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for i in 0 ..< len(indices) {
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edge_idx := halfedge.Edge_Index(first_edge_idx + i)
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prev_edge_relative := i == 0 ? len(indices) - 1 : i - 1
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next_edge_relative := (i + 1) % len(indices)
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i1, i2 := indices[i], indices[next_edge_relative]
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v1, v2 := &vertices[i1], &vertices[i2]
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assert(
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lg.dot(
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lg.cross(v1.pos - first_vert_pos, v2.pos - first_vert_pos),
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plane.normal,
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) >=
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0,
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"non convex face or non ccw winding",
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)
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if v1.edge == -1 {
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v1.edge = edge_idx
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}
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edge := halfedge.Half_Edge {
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origin = halfedge.Vertex_Index(i1),
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face = halfedge.Face_Index(face_idx),
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twin = -1,
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next = halfedge.Edge_Index(first_edge_idx + next_edge_relative),
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prev = halfedge.Edge_Index(first_edge_idx + prev_edge_relative),
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}
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stable_index := [2]u16{min(i1, i2), max(i1, i2)}
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if stable_index in edges_map {
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edge.twin = edges_map[stable_index]
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twin_edge := &edges[edge.twin]
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assert(twin_edge.twin == -1, "edge has more than two faces attached")
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twin_edge.twin = edge_idx
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} else {
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edges_map[stable_index] = edge_idx
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}
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append(&edges, edge)
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}
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case:
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skip_line(&ctx)
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}
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}
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}
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center := (max_pos + min_pos) * 0.5
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extent := (max_pos - min_pos) * 0.5
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center_of_mass: rl.Vector3
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final_vertices := make([]halfedge.Vertex, len(vertices), allocator)
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final_edges := make([]halfedge.Half_Edge, len(edges), allocator)
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final_faces := make([]halfedge.Face, len(faces), allocator)
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copy(final_vertices, vertices[:])
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copy(final_edges, edges[:])
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copy(final_faces, faces[:])
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mesh := halfedge.Half_Edge_Mesh {
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vertices = final_vertices,
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edges = final_edges,
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faces = final_faces,
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center = center,
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extent = extent,
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}
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// Center of mass calculation
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total_volume := f32(0.0)
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{
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tri_idx := 0
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for face_idx in 0 ..< len(faces) {
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face := faces[face_idx]
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// for all triangles
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it := halfedge.iterator_face_edges(mesh, halfedge.Face_Index(face_idx))
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i := 0
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tri: [3]rl.Vector3
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for edge in halfedge.iterate_next_edge(&it) {
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switch i {
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case 0 ..< 3:
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tri[i] = mesh.vertices[edge.origin].pos
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case:
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tri[1] = tri[2]
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tri[2] = mesh.vertices[edge.origin].pos
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}
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if i >= 2 {
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plane := collision.plane_from_point_normal(tri[0], -face.normal)
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h := max(0, collision.signed_distance_plane(center, plane))
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tri_area :=
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lg.dot(lg.cross(tri[1] - tri[0], tri[2] - tri[0]), face.normal) * 0.5
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tetra_volume := 1.0 / 3.0 * tri_area * h
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total_volume += tetra_volume
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tetra_centroid := (tri[0] + tri[1] + tri[2] + center) * 0.25
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center_of_mass += tetra_volume * tetra_centroid
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tri_idx += 1
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}
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i += 1
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}
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}
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}
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assert(total_volume > 0, "degenerate convex hull")
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center_of_mass /= total_volume
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inertia_tensor: lg.Matrix3f32
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// Find inertia tensor
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{
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tri_idx := 0
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for face_idx in 0 ..< len(faces) {
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// for all triangles
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it := halfedge.iterator_face_edges(mesh, halfedge.Face_Index(face_idx))
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i := 0
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tri: [3]rl.Vector3
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for edge in halfedge.iterate_next_edge(&it) {
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switch i {
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case 0 ..< 3:
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tri[i] = mesh.vertices[edge.origin].pos
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case:
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tri[1] = tri[2]
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tri[2] = mesh.vertices[edge.origin].pos
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}
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if i >= 2 {
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tet := Tetrahedron {
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p = {tri[0], tri[1], tri[2], center_of_mass},
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}
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inertia_tensor += tetrahedron_inertia_tensor(tet, center_of_mass)
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tri_idx += 1
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}
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i += 1
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}
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}
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}
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inertia_tensor = inertia_tensor
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return Loaded_Convex {
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mesh = mesh,
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center_of_mass = center_of_mass,
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inertia_tensor = inertia_tensor,
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total_volume = total_volume,
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},
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true
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}
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// TODO: move convex stuff out of assets.odin
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Tetrahedron :: struct {
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p: [4]rl.Vector3,
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}
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tetrahedron_volume :: #force_inline proc(tet: Tetrahedron) -> f32 {
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return(
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1.0 /
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6.0 *
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abs(lg.dot(lg.cross(tet.p[1] - tet.p[0], tet.p[2] - tet.p[0]), tet.p[3] - tet.p[0])) \
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)
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}
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square :: #force_inline proc(val: f32) -> f32 {
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return val * val
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}
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tetrahedron_inertia_tensor :: proc(tet: Tetrahedron, o: rl.Vector3) -> lg.Matrix3f32 {
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p1, p2, p3, p4 := tet.p[0] - o, tet.p[1] - o, tet.p[2] - o, tet.p[3] - o
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// Jacobian determinant is 6*Volume
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det_j := abs(6.0 * tetrahedron_volume(tet))
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moment_of_inertia_term :: proc(p1, p2, p3, p4: rl.Vector3, axis: int) -> f32 {
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return(
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square(p1[axis]) +
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p1[axis] * p2[axis] +
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square(p2[axis]) +
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p1[axis] * p3[axis] +
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p2[axis] * p3[axis] +
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square(p3[axis]) +
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p1[axis] * p4[axis] +
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p2[axis] * p4[axis] +
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p3[axis] * p4[axis] +
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square(p4[axis]) \
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)
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}
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product_of_inertia_term :: proc(p1, p2, p3, p4: rl.Vector3, axis1, axis2: int) -> f32 {
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return(
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2.0 * p1[axis1] * p1[axis2] +
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p2[axis1] * p1[axis2] +
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p3[axis1] * p1[axis2] +
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p4[axis1] * p1[axis2] +
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p1[axis1] * p2[axis2] +
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2.0 * p2[axis1] * p2[axis2] +
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p3[axis1] * p2[axis2] +
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p4[axis1] * p2[axis2] +
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p1[axis1] * p3[axis2] +
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p2[axis1] * p3[axis2] +
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2.0 * p3[axis1] * p3[axis2] +
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p4[axis1] * p3[axis2] +
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p1[axis1] * p4[axis2] +
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p2[axis1] * p4[axis2] +
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p3[axis1] * p4[axis2] +
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2.0 * p4[axis1] * p4[axis2] \
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)
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}
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MOMENT_OF_INERTIA_DENOM :: 1.0 / 60.0
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PRODUCT_OF_INERTIA_DENOM :: 1.0 / 120.0
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x_term := moment_of_inertia_term(p1, p2, p3, p4, 0)
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y_term := moment_of_inertia_term(p1, p2, p3, p4, 1)
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z_term := moment_of_inertia_term(p1, p2, p3, p4, 2)
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// Moments of intertia with respect to XYZ
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// Integral(y^2 + z^2)
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a := det_j * (y_term + z_term) * MOMENT_OF_INERTIA_DENOM
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// Integral(x^2 + z^2)
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b := det_j * (x_term + z_term) * MOMENT_OF_INERTIA_DENOM
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// Integral(x^2 + y^2)
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c := det_j * (x_term + y_term) * MOMENT_OF_INERTIA_DENOM
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// Products of inertia
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a_ := product_of_inertia_term(p1, p2, p3, p4, axis1 = 1, axis2 = 2) * PRODUCT_OF_INERTIA_DENOM
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b_ := product_of_inertia_term(p1, p2, p3, p4, axis1 = 0, axis2 = 2) * PRODUCT_OF_INERTIA_DENOM
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c_ := product_of_inertia_term(p1, p2, p3, p4, axis1 = 0, axis2 = 1) * PRODUCT_OF_INERTIA_DENOM
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return {a, -b_, -c_, -b_, b, -a_, -c_, -a_, c}
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}
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debug_draw_tetrahedron_wires :: proc(tri: [3]rl.Vector3, p: rl.Vector3, color: rl.Color) {
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rlgl.Begin(rlgl.LINES)
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defer rlgl.End()
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|
|
|
debug.rlgl_color(color)
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|
|
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debug.rlgl_vertex3v2(tri[0], tri[1])
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debug.rlgl_vertex3v2(tri[1], tri[2])
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debug.rlgl_vertex3v2(tri[2], tri[0])
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debug.rlgl_vertex3v2(tri[0], p)
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|
debug.rlgl_vertex3v2(tri[1], p)
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|
debug.rlgl_vertex3v2(tri[2], p)
|
|
}
|