23 lines
407 B
GLSL
23 lines
407 B
GLSL
#version 330
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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// in vec3 worldPosition;
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// in vec3 worldNormal;
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// Input uniform values
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// uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add your custom variables here
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void main()
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{
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finalColor = vec4(colDiffuse.rgb, colDiffuse.a * fragColor.x);
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}
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