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gutter_runner/game/physics
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sergeypdev 50d0401479 Implement friction in PGS
2025-03-15 20:53:45 +04:00
..
bvh
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
collision
Implement friction in PGS
2025-03-15 20:53:45 +04:00
debug.odin
Implement friction in PGS
2025-03-15 20:53:45 +04:00
helpers.odin
Start implementing optimized substepping (collision detection only once per frame)
2025-03-08 14:50:39 +04:00
immediate.odin
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
scene.odin
Implement friction in PGS
2025-03-15 20:53:45 +04:00
shapes_test.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
shapes.odin
Remove unnecessary rl dependency in physics engine
2025-03-01 13:30:25 +04:00
simulation.odin
Implement friction in PGS
2025-03-15 20:53:45 +04:00
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