gutter_runner/game/assets/watcher_js.odin

25 lines
519 B
Odin

#+build js
package assets
import "common:name"
import "libs:physfs"
Asset_Modtime_Watcher :: struct {}
modtime_watcher_init :: proc(watcher: ^Asset_Modtime_Watcher) {}
modtime_watcher_next :: proc(watcher: ^Asset_Modtime_Watcher) -> (asset: Watcher_Asset, ok: bool) {
return {}, false
}
modtime_watcher_add_asset :: proc(
watcher: ^Asset_Modtime_Watcher,
type: Asset_Type,
path: name.Name,
modtime: physfs.sint64,
) -> bool {
return true
}
modtime_watcher_deinit :: proc(watcher: ^Asset_Modtime_Watcher) {}