gutter_runner/extras/physfssdl3.h
sergeypdev 59053d5cad Squashed 'libs/physfs/physfs/' content from commit adfdec6a
git-subtree-dir: libs/physfs/physfs
git-subtree-split: adfdec6af14e4d12551446e7ad060415ca563950
2025-04-25 11:42:13 +04:00

107 lines
3.9 KiB
C

/*
* This code provides a glue layer between PhysicsFS and Simple Directmedia
* Layer 3's (SDL3) SDL_IOStream and SDL_Storage i/o abstractions.
*
* License: this code is public domain. I make no warranty that it is useful,
* correct, harmless, or environmentally safe.
*
* This particular file may be used however you like, including copying it
* verbatim into a closed-source project, exploiting it commercially, and
* removing any trace of my name from the source (although I hope you won't
* do that). I welcome enhancements and corrections to this file, but I do
* not require you to send me patches if you make changes. This code has
* NO WARRANTY.
*
* Unless otherwise stated, the rest of PhysicsFS falls under the zlib license.
* Please see LICENSE.txt in the root of the source tree.
*
* SDL3 is zlib-licensed, like PhysicsFS. You can get SDL at
* https://www.libsdl.org/
*
* This file was written by Ryan C. Gordon. (icculus@icculus.org).
*/
/* This works with SDL3. For SDL1 and SDL2, use physfsrwops.h */
#ifndef _INCLUDE_PHYSFSSDL3_H_
#define _INCLUDE_PHYSFSSDL3_H_
#include "physfs.h"
#include <SDL3/SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
/* You can either just get SDL_IOStreams directly from a PhysicsFS path,
or make an SDL_Storage that bridges to the PhysicsFS VFS. */
/**
* Open a platform-independent filename for reading, and make it accessible
* via an SDL_IOStream. The file will be closed in PhysicsFS when the
* RWops is closed. PhysicsFS should be configured to your liking before
* opening files through this method.
*
* @param filename File to open in platform-independent notation.
* @return A valid SDL_IOStream on success, NULL on error. Specifics
* of the error can be gleaned from SDL_GetError().
*/
PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openRead(const char *fname);
/**
* Open a platform-independent filename for writing, and make it accessible
* via an SDL_IOStream. The file will be closed in PhysicsFS when the
* RWops is closed. PhysicsFS should be configured to your liking before
* opening files through this method.
*
* @param filename File to open in platform-independent notation.
* @return A valid SDL_IOStream on success, NULL on error. Specifics
* of the error can be gleaned from SDL_GetError().
*/
PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openWrite(const char *fname);
/**
* Open a platform-independent filename for appending, and make it accessible
* via an SDL_IOStream. The file will be closed in PhysicsFS when the
* RWops is closed. PhysicsFS should be configured to your liking before
* opening files through this method.
*
* @param filename File to open in platform-independent notation.
* @return A valid SDL_IOStream on success, NULL on error. Specifics
* of the error can be gleaned from SDL_GetError().
*/
PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openAppend(const char *fname);
/**
* Make a SDL_IOStream from an existing PhysicsFS file handle. You should
* dispose of any references to the handle after successful creation of
* the RWops. The actual PhysicsFS handle will be destroyed when the
* RWops is closed.
*
* @param handle a valid PhysicsFS file handle.
* @return A valid SDL_IOStream on success, NULL on error. Specifics
* of the error can be gleaned from SDL_GetError().
*/
PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_makeIOStream(PHYSFS_File *handle);
/**
* Expose the PhysicsFS VFS through an SDL_Storage interface.
* This just makes the global interpolated file tree available
* through SDL3's interface. You can still manipulate it outside
* of SDL_Storage by calling PhysicsFS APIs directly.
*
* @return A valid SDL_Storage on success, NULL on error. Specifics
* of the error can be gleaned from SDL_GetError().
*/
PHYSFS_DECL SDL_Storage *PHYSFSSDL3_makeStorage(void);
#ifdef __cplusplus
}
#endif
#endif /* include-once blocker */
/* end of physfssdl3.h ... */