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gutter_runner/game/physics
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sergeypdev 860f9f59b6 Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
..
bvh
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
collision
Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
debug.odin
Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
helpers.odin
Fix restitution and start implementing BVH acceleration for collision
2025-03-01 19:04:01 +04:00
immediate.odin
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
scene.odin
Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
shapes_test.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
shapes.odin
Remove unnecessary rl dependency in physics engine
2025-03-01 13:30:25 +04:00
simulation.odin
Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
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