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gutter_runner/game/physics
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sergeypdev 88fac29a6c Fix suspension when driving on other rigid bodies, super solid now
The key was to limit the total spring impulse similar to how contact impulse is limited, so that spring always pushes and never pulls
2025-07-29 01:58:33 +04:00
..
bvh
Debug visualize tris of static tlas
2025-07-13 01:09:04 +04:00
collision
Optimize edge collision checking by sorting so they always follow in pairs
2025-07-27 15:33:00 +04:00
debug.odin
Level hot reload working
2025-07-13 23:09:32 +04:00
helpers.odin
Level hot reload working
2025-07-13 23:09:32 +04:00
immediate.odin
First implementation of track collision (non convex triangle level geometry)
2025-05-12 01:17:49 +04:00
pacejka.odin
Refactor asset loading to remove duplication, add loading of tyre params from csv
2025-04-27 22:53:07 +04:00
scene.odin
Fix suspension when driving on other rigid bodies, super solid now
2025-07-29 01:58:33 +04:00
shapes_test.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
shapes.odin
Compound shapes support, better debug ui
2025-06-16 01:19:31 +04:00
simulation.odin
Fix suspension when driving on other rigid bodies, super solid now
2025-07-29 01:58:33 +04:00
xpbd.odin
Lots of optimizations and bug fixes for static geometry, improved debugging
2025-07-01 00:09:10 +04:00
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