338 lines
7.8 KiB
Odin
338 lines
7.8 KiB
Odin
package collision
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import "core:math"
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import lg "core:math/linalg"
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import "game:halfedge"
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import rl "vendor:raylib"
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import "vendor:raylib/rlgl"
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_ :: math
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Convex :: distinct halfedge.Half_Edge_Mesh
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BOX_CORNERS_NORM :: [8]Vec3 {
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{-1, 1, 1},
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{-1, -1, 1},
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{-1, 1, -1},
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{-1, -1, -1},
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{1, 1, 1},
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{1, -1, 1},
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{1, 1, -1},
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{1, -1, -1},
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}
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box_indices := [6 * 4]u16{0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1}
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box_to_convex :: proc(box: Box, allocator := context.allocator) -> (convex: Convex) {
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vertices := make([]Vec3, 8, context.temp_allocator)
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for corner, i in BOX_CORNERS_NORM {
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vertices[i] = box.pos + corner * box.rad
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}
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convex = Convex(halfedge.mesh_from_vertex_index_list(vertices, box_indices[:], 4, allocator))
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return
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}
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Contact_Manifold :: struct {
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points: []Vec3,
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normal: Vec3,
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}
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convex_vs_convex_sat :: proc(a, b: Convex) -> (manifold: Contact_Manifold, collision: bool) {
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face_query_a := query_separation_face_directions(a, b)
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if face_query_a.separation > 0 {
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return
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}
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face_query_b := query_separation_face_directions(b, a)
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if face_query_b.separation > 0 {
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return
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}
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edge_separation, edge_a, edge_b := query_separation_edges(a, b)
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_, _ = edge_a, edge_b
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if edge_separation > 0 {
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return
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}
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edge_separation = -1
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is_face_a_contact := face_query_a.separation > edge_separation
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is_face_b_contact := face_query_b.separation > edge_separation
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collision = true
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if is_face_a_contact && is_face_b_contact {
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manifold = create_face_contact_manifold(face_query_a, a, face_query_b, b)
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} else {
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}
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return
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}
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Face_Query :: struct {
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separation: f32,
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face: halfedge.Face_Index,
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}
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query_separation_face_directions :: proc(a, b: Convex) -> (result: Face_Query) {
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result.separation = min(f32)
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for face, f in a.faces {
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index := a.edges[face.edge].origin
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pos := a.vertices[index].pos
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normal := face.normal
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support_point := find_support_point(b, -normal)
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plane := plane_from_point_normal(pos, normal)
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distance := signed_distance_plane(support_point, plane)
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if distance > result.separation {
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result.face = halfedge.Face_Index(f)
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result.separation = distance
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}
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}
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return
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}
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find_support_point :: proc(convex: Convex, normal: Vec3) -> Vec3 {
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p: Vec3
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max_proj := min(f32)
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for vert in convex.vertices {
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proj := lg.dot(vert.pos, normal)
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if proj > max_proj {
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max_proj = proj
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p = vert.pos
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}
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}
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return p
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}
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query_separation_edges :: proc(
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a, b: Convex,
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) -> (
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separation: f32,
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a_edge: halfedge.Edge_Index,
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b_edge: halfedge.Edge_Index,
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) {
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separation = min(f32)
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a_edge = -1
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b_edge = -1
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for edge_a, edge_a_idx in a.edges {
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for edge_b, edge_b_idx in b.edges {
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edge_a_dir := halfedge.get_edge_direction_normalized(
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halfedge.Half_Edge_Mesh(a),
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edge_a,
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)
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edge_b_dir := halfedge.get_edge_direction_normalized(
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halfedge.Half_Edge_Mesh(b),
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edge_b,
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)
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axis := lg.cross(edge_a_dir, edge_b_dir)
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edge_a_origin := a.vertices[edge_a.origin].pos
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if lg.dot(axis, edge_a_origin - a.center) < 0 {
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axis = -axis
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}
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plane_a := plane_from_point_normal(edge_a_origin, axis)
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vert_b := find_support_point(b, -plane_a.normal)
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distance := signed_distance_plane(vert_b, plane_a)
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if distance > separation {
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separation = distance
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a_edge = halfedge.Edge_Index(edge_a_idx)
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b_edge = halfedge.Edge_Index(edge_b_idx)
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}
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}
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}
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return
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}
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create_face_contact_manifold :: proc(
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face_query_a: Face_Query,
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a: Convex,
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face_query_b: Face_Query,
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b: Convex,
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) -> (
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manifold: Contact_Manifold,
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) {
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is_ref_a := face_query_a.separation > face_query_b.separation
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ref_face_query := is_ref_a ? face_query_a : face_query_b
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ref_convex := is_ref_a ? a : b
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inc_convex := is_ref_a ? b : a
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ref_face := a.faces[ref_face_query.face]
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// incident face
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inc_face: halfedge.Face
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inc_face_idx: halfedge.Face_Index
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// Find the most anti parallel face
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{
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min_dot := f32(1.0)
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for face, face_idx in inc_convex.faces {
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dot := lg.dot(ref_face.normal, face.normal)
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if dot < min_dot {
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min_dot = dot
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inc_face = face
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inc_face_idx = halfedge.Face_Index(face_idx)
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}
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}
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}
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inc_polygon: []Vec3
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// Get incident face vertices
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{
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it := halfedge.iterator_face_edges(halfedge.Half_Edge_Mesh(inc_convex), inc_face_idx)
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vert_count := 0
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for _ in halfedge.iterate_next_edge(&it) {
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vert_count += 1
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}
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inc_polygon = make([]Vec3, vert_count, context.temp_allocator)
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halfedge.iterator_reset_edges(&it)
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i := 0
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for edge in halfedge.iterate_next_edge(&it) {
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inc_polygon[i] = inc_convex.vertices[edge.origin].pos
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i += 1
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}
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}
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assert(len(inc_polygon) > 0)
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// Set up ping pong buffers
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inc_polygon2 := make([]Vec3, len(inc_polygon), context.temp_allocator)
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// Buffer 0 is the original incident polygon, start with index 1
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clip_buf_idx := 1
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clip_bufs := [2][]Vec3{inc_polygon, inc_polygon2}
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get_other_clip_buf :: proc(idx: int) -> int {
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return (idx + 1) % 2
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}
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step := 0
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{
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it := halfedge.iterator_face_edges(
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halfedge.Half_Edge_Mesh(ref_convex),
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ref_face_query.face,
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)
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for edge in halfedge.iterate_next_edge(&it) {
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src_polygon := clip_bufs[get_other_clip_buf(clip_buf_idx)]
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clipped_polygon := clip_bufs[clip_buf_idx]
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clipping_face, clipping_face_idx, _ := halfedge.get_adjacent_face(
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halfedge.Half_Edge_Mesh(ref_convex),
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edge,
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)
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clipping_face_vert :=
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ref_convex.vertices[ref_convex.edges[clipping_face.edge].origin].pos
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clipping_plane_center: Vec3
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{
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clipping_plane_it := halfedge.iterator_face_edges(
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halfedge.Half_Edge_Mesh(ref_convex),
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clipping_face_idx,
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)
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num := 0
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for clip_edge in halfedge.iterate_next_edge(&clipping_plane_it) {
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vert := ref_convex.vertices[clip_edge.origin].pos
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clipping_plane_center += vert
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num += 1
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}
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clipping_plane_center /= f32(num)
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}
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clipping_plane := plane_from_point_normal(clipping_face_vert, clipping_face.normal)
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// Actual clipping
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{
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j := 0
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for i in 0 ..< len(src_polygon) {
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k := (i + 1) % len(src_polygon)
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d1 := signed_distance_plane(src_polygon[i], clipping_plane)
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d2 := signed_distance_plane(src_polygon[k], clipping_plane)
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if d1 < 0 && d2 < 0 {
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// Both points inside
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clipped_polygon[j] = src_polygon[k]
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j += 1
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} else if d1 >= 0 && d2 < 0 {
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// First point is outside
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_, clipped_polygon[j], _ = intersect_segment_plane(
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{src_polygon[i], src_polygon[k]},
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clipping_plane,
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)
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j += 1
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clipped_polygon[j] = src_polygon[k]
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j += 1
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} else if d1 < 0 && d2 >= 0 {
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// Second point outside
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_, clipped_polygon[j], _ = intersect_segment_plane(
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{src_polygon[i], src_polygon[k]},
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clipping_plane,
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)
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j += 1
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}
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}
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clipped_polygon = clipped_polygon[:j]
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if step == 3 {
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for p in clipped_polygon {
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rl.DrawSphereWires(p, 0.05, 4, 4, rl.GREEN)
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}
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{
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rl.BeginBlendMode(.ALPHA)
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defer rl.EndBlendMode()
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rlgl.PushMatrix()
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defer rlgl.PopMatrix()
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f := clipping_face.normal
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r := lg.normalize0(lg.cross(f, rl.Vector3{0, 1, 0}))
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u := lg.cross(r, f)
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// ps: [4]Vec3 = {{-1, -1, 0}, {1, -1, 0}, {1, 1, 0}, {-1, 1, 0}}
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rl.DrawLine3D(clipping_plane_center, clipping_plane_center + f, rl.BLUE)
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rl.DrawLine3D(clipping_plane_center, clipping_plane_center + r, rl.RED)
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rl.DrawLine3D(clipping_plane_center, clipping_plane_center + u, rl.GREEN)
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// mat: rlgl.Matrix = auto_cast lg.matrix4_look_at_from_fru(0, f, r, u, false)
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// rlgl.LoadIdentity()
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// rlgl.MultMatrixf(cast([^]f32)&mat)
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// col := rl.Color{0, 228, 48, 50}
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// rl.DrawTriangle3D(ps[0], ps[1], ps[2], col)
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// rl.DrawTriangle3D(ps[2], ps[3], ps[0], col)
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}
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}
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}
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clip_bufs[clip_buf_idx] = clipped_polygon
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clip_buf_idx = get_other_clip_buf(clip_buf_idx)
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step += 1
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}
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}
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manifold.normal = ref_face.normal
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manifold.points = clip_bufs[get_other_clip_buf(clip_buf_idx)]
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return
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}
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