gutter_runner/main_web/index_template.html
2025-05-23 17:42:10 +04:00

115 lines
3.3 KiB
HTML

<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Odin + Raylib on the web</title>
<meta name="title" content="Odin + Raylib on the web">
<meta name="description" content="Make games using Odin + Raylib that work in the browser">
<meta name="viewport" content="width=device-width">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.game_canvas {
border: 0px none;
background-color: black;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
</head>
<body>
<canvas class="game_canvas" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1" onmousedown="event.target.focus()" onkeydown="event.preventDefault()"></canvas>
<script type="text/javascript" src="odin.js"></script>
<script>
var odinMemoryInterface = new odin.WasmMemoryInterface();
odinMemoryInterface.setIntSize(4);
var odinImports = odin.setupDefaultImports(odinMemoryInterface);
// The Module is used as configuration for emscripten.
var Module = {
// This is called by emscripten when it starts up.
instantiateWasm: (imports, successCallback) => {
const newImports = {
...odinImports,
...imports
}
return WebAssembly.instantiateStreaming(fetch("index.wasm"), newImports).then(function(output) {
var e = output.instance.exports;
odinMemoryInterface.setExports(e);
odinMemoryInterface.setMemory(e.memory);
return successCallback(output.instance);
});
},
// This happens a bit after `instantiateWasm`, when everything is
// done setting up. At that point we can run code.
onRuntimeInitialized: () => {
var e = wasmExports;
// Calls any procedure marked with @init
e._start();
// See source/main_web/main_web.odin for main_start,
// main_update and main_end.
e.main_start();
function send_resize() {
var canvas = document.getElementById('canvas');
e.web_window_size_changed(canvas.width, canvas.height);
}
window.addEventListener('resize', function(event) {
send_resize();
}, true);
// This can probably be done better: Ideally we'd feed the
// initial size to `main_start`. But there seems to be a
// race condition. `canvas` doesn't have it's correct size yet.
send_resize();
// Runs the "main loop".
function do_main_update() {
if (!e.main_update()) {
e.main_end();
// Calls procedures marked with @fini
e._end();
return;
}
window.requestAnimationFrame(do_main_update);
}
window.requestAnimationFrame(do_main_update);
},
print: (function() {
var element = document.getElementById("output");
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
return document.getElementById("canvas");
})()
};
</script>
<!-- Emscripten injects its javascript here -->
{{{ SCRIPT }}}
</body>
</html>