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sergeypdev/gutter_runner
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gutter_runner/game/physics
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sergeypdev c3945a80e5 Use proper real world scale for the car
2025-04-26 21:28:06 +04:00
..
bvh
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
collision
Implement friction in PGS
2025-03-15 20:53:45 +04:00
debug.odin
Implement wheel rotation and friction
2025-03-16 14:53:13 +04:00
helpers.odin
Start implementing engine simulation
2025-04-26 20:29:58 +04:00
immediate.odin
Start implementing engine simulation
2025-04-26 20:29:58 +04:00
pacejka.odin
Add hood cam, tweak tyre params, split split angle and split ratio params
2025-03-23 22:53:50 +04:00
scene.odin
Start implementing engine simulation
2025-04-26 20:29:58 +04:00
shapes_test.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
shapes.odin
Remove unnecessary rl dependency in physics engine
2025-03-01 13:30:25 +04:00
simulation.odin
Use proper real world scale for the car
2025-04-26 21:28:06 +04:00
xpbd.odin
Reimplement suspension, now with correct friction using PGS
2025-03-16 00:00:48 +04:00
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