Fix dir_light shadow acne

This commit is contained in:
sergeypdev 2024-03-05 00:07:37 +04:00
parent 2e8ae535a8
commit 1504c9c2e6

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@ -188,7 +188,7 @@ vec3 microfacetModel(Material mat, int light_idx, Light light, vec3 P, vec3 N) {
float normal_offset_scale = clamp(1 - NDotL, 0, 1);
normal_offset_scale *= 10; // constant
float constant_bias = 0.001;
float constant_bias = 0.003;
float shadow_mult = 1;
vec4 shadow_offset = vec4(VertexOut.wNormal * normal_offset_scale, 0);
if (point == 1) {