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sergeypdev
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sergeypdev
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sergeypdev
Figure out draw command sorting issue in ReleaseSafe mode
#21
opened
2024-09-08 18:19:39 +00:00
by
sergeypdev
TODO
Estimate asset memory usage
#20
opened
2024-09-01 08:39:04 +00:00
by
sergeypdev
TODO
Load assets asynchronously
#19
opened
2024-09-01 08:37:52 +00:00
by
sergeypdev
TODO
Add compute shader support
#18
opened
2024-09-01 08:37:13 +00:00
by
sergeypdev
TODO
Reverse Z for infinite far plane
#17
opened
2024-09-01 08:36:51 +00:00
by
sergeypdev
TODO
Efficient Alpha Mask materials
#16
opened
2024-09-01 08:35:35 +00:00
by
sergeypdev
TODO
Shader preprocessor, permutations
1
#15
opened
2024-08-24 19:27:41 +00:00
by
sergeypdev
TODO
Multi threading in assetc
#14
opened
2024-08-03 13:44:10 +00:00
by
sergeypdev
TODO
Try MSAA for deferred
#13
opened
2024-08-03 13:43:30 +00:00
by
sergeypdev
TODO
Deferred rendering
#12
opened
2024-08-03 13:43:22 +00:00
by
sergeypdev
TODO
Virtualized geometry
#11
opened
2024-08-03 13:43:15 +00:00
by
sergeypdev
TODO
Skeletal Meshes
#10
opened
2024-08-03 13:42:54 +00:00
by
sergeypdev
TODO
IBL
#9
opened
2024-08-03 13:42:37 +00:00
by
sergeypdev
TODO
Better tonemapping
#8
opened
2024-07-28 16:15:22 +00:00
by
sergeypdev
TODO
Watch assets on separate thread
#7
opened
2024-07-28 16:14:42 +00:00
by
sergeypdev
TODO
Clustered lighting
#5
opened
2024-07-28 16:13:14 +00:00
by
sergeypdev
TODO
Fix fireflies in shader caused by division by zero
#4
opened
2024-07-28 16:12:45 +00:00
by
sergeypdev
TODO
HZB GPU Occlusion Culling
#3
opened
2024-07-28 16:12:15 +00:00
by
sergeypdev
TODO
GPU Frustum Culling
#2
opened
2024-07-28 16:12:05 +00:00
by
sergeypdev
TODO
GPU Scene
#1
opened
2024-07-28 16:11:56 +00:00
by
sergeypdev
TODO