Remove glad, fix windows build, finally a good base
This commit is contained in:
parent
126a18b66b
commit
9945fa5b40
26
build.zig
26
build.zig
@ -15,19 +15,11 @@ pub fn build(b: *std.Build) void {
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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// const sdl_dep = b.dependency("SDL", .{
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// .target = target,
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// .optimize = .ReleaseSafe,
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// });
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// const sdl2 = sdl_dep.artifact("SDL2");
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const glad = b.addSharedLibrary(.{
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.name = "glad",
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const sdl_dep = b.dependency("SDL", .{
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.target = target,
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.optimize = optimize,
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.optimize = .ReleaseSafe,
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});
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glad.addCSourceFile(.{ .file = .{ .path = "src/glad.c" } });
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glad.addIncludePath(.{ .path = "include" });
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const sdl2 = sdl_dep.artifact("SDL2");
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const lib = b.addSharedLibrary(.{
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.name = "learnopengl",
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@ -36,11 +28,7 @@ pub fn build(b: *std.Build) void {
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.optimize = optimize,
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});
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lib.linkSystemLibrary("SDL2");
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lib.addSystemIncludePath(.{ .path = "/opt/homebrew/opt/sdl2/include/" });
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lib.addLibraryPath(.{ .path = "/opt/homebrew/opt/sdl2/lib" });
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lib.linkLibrary(glad);
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lib.addIncludePath(.{ .path = "include" });
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lib.linkLibrary(sdl2);
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const installLib = b.addInstallArtifact(lib, .{
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.dest_dir = .{ .override = .bin },
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@ -56,11 +44,7 @@ pub fn build(b: *std.Build) void {
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.optimize = optimize,
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});
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exe.linkSystemLibrary("SDL2");
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exe.addSystemIncludePath(.{ .path = "/opt/homebrew/opt/sdl2/include/" });
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exe.addLibraryPath(.{ .path = "/opt/homebrew/opt/sdl2/lib" });
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exe.linkLibrary(glad);
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exe.addIncludePath(.{ .path = "include" });
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exe.linkLibrary(sdl2);
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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@ -16,8 +16,8 @@
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// internet connectivity.
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.dependencies = .{
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.SDL = .{
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.url = "https://github.com/sergeypdev/SDL/tarball/0d062f21742b2914a0258df718931f80a952be1a",
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.hash = "122009e9c57dcbc6cd92be92c61eba913468ecfebd6c166011f6065a3ffbdc75f45f",
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.url = "https://github.com/sergeypdev/SDL/tarball/b23c0ba880c53e5e98c57d2d5470c8d551a520b3",
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.hash = "122080136ee910b4bec7be16e6c69cf1e7fc4f69d14f4d7d2dd1bba3c3fe30e489a3",
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},
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},
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.paths = .{
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@ -1,311 +0,0 @@
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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* booleans cannot use this as the base type for their boolean.
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*
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* Tokens defined in khrplatform.h:
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*
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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*
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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* int arg1,
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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#else
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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* This follows the closing parenthesis of the function prototype arguments.
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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/*
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* To support platform where unsigned long cannot be used interchangeably with
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* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
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* Ideally, we could just use (u)intptr_t everywhere, but this could result in
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* ABI breakage if khronos_uintptr_t is changed from unsigned long to
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* unsigned long long or similar (this results in different C++ name mangling).
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* To avoid changes for existing platforms, we restrict usage of intptr_t to
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* platforms where the size of a pointer is larger than the size of long.
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*/
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#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
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#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
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#define KHRONOS_USE_INTPTR_T
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#endif
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#endif
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#elif defined(__VMS ) || defined(__sgi)
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
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*/
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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/*
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef KHRONOS_USE_INTPTR_T
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typedef intptr_t khronos_intptr_t;
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typedef uintptr_t khronos_uintptr_t;
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#elif defined(_WIN64)
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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#endif
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#if defined(_WIN64)
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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#if KHRONOS_SUPPORT_FLOAT
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/*
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* Float type
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*/
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typedef float khronos_float_t;
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#endif
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#if KHRONOS_SUPPORT_INT64
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/* Time types
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*
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* These types can be used to represent a time interval in nanoseconds or
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* an absolute Unadjusted System Time. Unadjusted System Time is the number
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* of nanoseconds since some arbitrary system event (e.g. since the last
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* time the system booted). The Unadjusted System Time is an unsigned
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* 64 bit value that wraps back to 0 every 584 years. Time intervals
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* may be either signed or unsigned.
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*/
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typedef khronos_uint64_t khronos_utime_nanoseconds_t;
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typedef khronos_int64_t khronos_stime_nanoseconds_t;
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#endif
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/*
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* Dummy value used to pad enum types to 32 bits.
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*/
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#ifndef KHRONOS_MAX_ENUM
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF
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#endif
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/*
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* Enumerated boolean type
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*
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* Values other than zero should be considered to be true. Therefore
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* comparisons should not be made against KHRONOS_TRUE.
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*/
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typedef enum {
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KHRONOS_FALSE = 0,
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KHRONOS_TRUE = 1,
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KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
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} khronos_boolean_enum_t;
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#endif /* __khrplatform_h_ */
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2652
include/glad/glad.h
2652
include/glad/glad.h
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,3 @@
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pub usingnamespace @cImport({
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@cInclude("glad/glad.h");
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@cInclude("SDL2/SDL.h");
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});
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|
88
src/game.zig
88
src/game.zig
@ -1,5 +1,6 @@
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const std = @import("std");
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const c = @import("c.zig");
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const gl = @import("gl.zig");
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const DEFAULT_WIDTH = 800;
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const DEFAULT_HEIGHT = 600;
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@ -15,9 +16,9 @@ pub const InitMemory = struct {
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pub const GameMemory = struct {
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global_allocator: std.mem.Allocator,
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counter: i32 = 0,
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triangle_vao: c.GLuint = 0,
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triangle_vbo: c.GLuint = 0,
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shader_program: c.GLuint = 0,
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triangle_vao: gl.GLuint = 0,
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triangle_vbo: gl.GLuint = 0,
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shader_program: gl.GLuint = 0,
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};
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var g_init_exists = false;
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@ -29,7 +30,7 @@ fn game_init_window_err(global_allocator: std.mem.Allocator) !void {
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try sdl_try(c.SDL_GL_SetAttribute(c.SDL_GL_DOUBLEBUFFER, 1));
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try sdl_try(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MAJOR_VERSION, 4));
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try sdl_try(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MINOR_VERSION, 1));
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try sdl_try(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MINOR_VERSION, 5));
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try sdl_try(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_PROFILE_MASK, c.SDL_GL_CONTEXT_PROFILE_CORE));
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const maybe_window = c.SDL_CreateWindow(
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@ -48,13 +49,20 @@ fn game_init_window_err(global_allocator: std.mem.Allocator) !void {
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const context = c.SDL_GL_CreateContext(window);
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if (c.gladLoadGLLoader(c.SDL_GL_GetProcAddress) == 0) {
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return error.GladInitError;
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}
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try gl.load(null, struct {
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fn getProcAddress(ctx: @TypeOf(null), proc: [:0]const u8) ?gl.FunctionPointer {
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_ = ctx;
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return @ptrCast(c.SDL_GL_GetProcAddress(proc));
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}
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}.getProcAddress);
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c.glViewport(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT);
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gl.viewport(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT);
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std.log.debug("OpenGL Version: {}.{}", .{ c.GLVersion.major, c.GLVersion.minor });
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var majorVer: gl.GLint = 0;
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var minorVer: gl.GLint = 0;
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gl.getIntegerv(gl.MAJOR_VERSION, &majorVer);
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gl.getIntegerv(gl.MINOR_VERSION, &minorVer);
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std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer });
|
||||
|
||||
g_init = try global_allocator.create(InitMemory);
|
||||
g_init_exists = true;
|
||||
@ -82,52 +90,52 @@ export fn game_init(global_allocator: *std.mem.Allocator) void {
|
||||
.global_allocator = global_allocator.*,
|
||||
};
|
||||
|
||||
c.glGenBuffers(1, &g_mem.triangle_vbo);
|
||||
c.glGenVertexArrays(1, &g_mem.triangle_vao);
|
||||
gl.genBuffers(1, &g_mem.triangle_vbo);
|
||||
gl.genVertexArrays(1, &g_mem.triangle_vao);
|
||||
|
||||
c.glBindVertexArray(g_mem.triangle_vao);
|
||||
gl.bindVertexArray(g_mem.triangle_vao);
|
||||
|
||||
c.glBindBuffer(c.GL_ARRAY_BUFFER, g_mem.triangle_vbo);
|
||||
c.glBufferData(c.GL_ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, c.GL_STATIC_DRAW);
|
||||
c.glVertexAttribPointer(0, 3, c.GL_FLOAT, c.GL_FALSE, @sizeOf(f32) * 3, @ptrFromInt(0));
|
||||
c.glEnableVertexAttribArray(0);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, g_mem.triangle_vbo);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
|
||||
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, @sizeOf(f32) * 3, @ptrFromInt(0));
|
||||
gl.enableVertexAttribArray(0);
|
||||
|
||||
const vertex_shader = c.glCreateShader(c.GL_VERTEX_SHADER);
|
||||
defer c.glDeleteShader(vertex_shader);
|
||||
const vertex_shader = gl.createShader(gl.VERTEX_SHADER);
|
||||
defer gl.deleteShader(vertex_shader);
|
||||
|
||||
c.glShaderSource(vertex_shader, 1, &[_][*c]const u8{vertex_shader_code}, null);
|
||||
c.glCompileShader(vertex_shader);
|
||||
gl.shaderSource(vertex_shader, 1, &[_][*c]const u8{vertex_shader_code}, null);
|
||||
gl.compileShader(vertex_shader);
|
||||
var success: c_int = 0;
|
||||
c.glGetShaderiv(vertex_shader, c.GL_COMPILE_STATUS, &success);
|
||||
gl.getShaderiv(vertex_shader, gl.COMPILE_STATUS, &success);
|
||||
if (success == 0) {
|
||||
var info_log: [512:0]u8 = undefined;
|
||||
c.glGetShaderInfoLog(vertex_shader, info_log.len, null, &info_log);
|
||||
gl.getShaderInfoLog(vertex_shader, info_log.len, null, &info_log);
|
||||
std.log.err("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n{s}\n", .{@as([:0]const u8, &info_log)});
|
||||
}
|
||||
|
||||
const fragment_shader = c.glCreateShader(c.GL_FRAGMENT_SHADER);
|
||||
defer c.glDeleteShader(fragment_shader);
|
||||
const fragment_shader = gl.createShader(gl.FRAGMENT_SHADER);
|
||||
defer gl.deleteShader(fragment_shader);
|
||||
|
||||
c.glShaderSource(fragment_shader, 1, &[_][*c]const u8{fragment_shader_code}, null);
|
||||
c.glCompileShader(fragment_shader);
|
||||
gl.shaderSource(fragment_shader, 1, &[_][*c]const u8{fragment_shader_code}, null);
|
||||
gl.compileShader(fragment_shader);
|
||||
success = 0;
|
||||
c.glGetShaderiv(fragment_shader, c.GL_COMPILE_STATUS, &success);
|
||||
gl.getShaderiv(fragment_shader, gl.COMPILE_STATUS, &success);
|
||||
if (success == 0) {
|
||||
var info_log: [512:0]u8 = undefined;
|
||||
c.glGetShaderInfoLog(fragment_shader, info_log.len, null, &info_log);
|
||||
gl.getShaderInfoLog(fragment_shader, info_log.len, null, &info_log);
|
||||
std.log.err("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n{s}\n", .{@as([:0]const u8, &info_log)});
|
||||
}
|
||||
|
||||
g_mem.shader_program = c.glCreateProgram();
|
||||
c.glAttachShader(g_mem.shader_program, vertex_shader);
|
||||
c.glAttachShader(g_mem.shader_program, fragment_shader);
|
||||
c.glLinkProgram(g_mem.shader_program);
|
||||
g_mem.shader_program = gl.createProgram();
|
||||
gl.attachShader(g_mem.shader_program, vertex_shader);
|
||||
gl.attachShader(g_mem.shader_program, fragment_shader);
|
||||
gl.linkProgram(g_mem.shader_program);
|
||||
|
||||
success = 0;
|
||||
c.glGetProgramiv(g_mem.shader_program, c.GL_LINK_STATUS, &success);
|
||||
gl.getProgramiv(g_mem.shader_program, gl.LINK_STATUS, &success);
|
||||
if (success == 0) {
|
||||
var info_log: [512:0]u8 = undefined;
|
||||
c.glGetProgramInfoLog(g_mem.shader_program, info_log.len, null, &info_log);
|
||||
gl.getProgramInfoLog(g_mem.shader_program, info_log.len, null, &info_log);
|
||||
std.log.err("ERROR::SHADER::PROGRAM::LINK_FAILED\n{s}\n", .{@as([:0]const u8, &info_log)});
|
||||
}
|
||||
}
|
||||
@ -159,7 +167,7 @@ export fn game_update() bool {
|
||||
g_init.width = event.window.data1;
|
||||
g_init.height = event.window.data2;
|
||||
|
||||
c.glViewport(0, 0, g_init.width, g_init.height);
|
||||
gl.viewport(0, 0, g_init.width, g_init.height);
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
@ -168,12 +176,12 @@ export fn game_update() bool {
|
||||
}
|
||||
g_mem.counter += 1;
|
||||
|
||||
c.glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
c.glClear(c.GL_COLOR_BUFFER_BIT);
|
||||
gl.clearColor(0.0, 0.0, 0.0, 1.0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
c.glUseProgram(g_mem.shader_program);
|
||||
c.glBindVertexArray(g_mem.triangle_vao);
|
||||
c.glDrawArrays(c.GL_TRIANGLES, 0, 3);
|
||||
gl.useProgram(g_mem.shader_program);
|
||||
gl.bindVertexArray(g_mem.triangle_vao);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||
|
||||
c.SDL_GL_SwapWindow(g_init.window);
|
||||
c.SDL_Delay(1);
|
||||
|
9275
src/gl.zig
Normal file
9275
src/gl.zig
Normal file
File diff suppressed because it is too large
Load Diff
1421
src/glad.c
1421
src/glad.c
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user