Fix incorrect double srgb conversion (stb already handles srgb->linear conversion)
This commit is contained in:
parent
d3370cc559
commit
e764879f17
@ -201,7 +201,6 @@ const MipLevel = struct {
|
||||
|
||||
fn processTexture(allocator: std.mem.Allocator, input: [*:0]const u8, output: []const u8, hdr: bool) !void {
|
||||
_ = hdr; // autofix
|
||||
const input_srgb = true;
|
||||
var width_int: c_int = undefined;
|
||||
var height_int: c_int = undefined;
|
||||
var comps: c_int = undefined;
|
||||
@ -227,10 +226,6 @@ fn processTexture(allocator: std.mem.Allocator, input: [*:0]const u8, output: []
|
||||
|
||||
var settings: c.bc7_enc_settings = undefined;
|
||||
|
||||
if (input_srgb) {
|
||||
convertSrgb(data);
|
||||
}
|
||||
|
||||
if (comps == 3) {
|
||||
c.GetProfile_ultrafast(&settings);
|
||||
} else if (comps == 4) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user