|
743e3293bd
|
Use variance shadow maps, tweak CSM splits
|
2024-09-08 22:16:12 +04:00 |
|
|
9226b61988
|
Add shader preprocessor with #include support and refactor shaders to remove a bunch of duplicates
|
2024-09-01 11:40:25 +04:00 |
|
|
8e9cb3fa5b
|
Start implementing alpha mask instead of alpha blend for everything,
add debug bounds rendering
|
2024-08-24 23:26:01 +04:00 |
|
|
8031b77c8a
|
Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
|
2024-08-24 17:25:07 +04:00 |
|
|
b0163b1f6b
|
Try to optimize for many draw calls
|
2024-07-26 17:03:35 +04:00 |
|
|
3daad6b31b
|
Add z prepass, huge mesh shader lighting optimization (2ms vs 0.2ms)
|
2024-07-24 12:34:37 +04:00 |
|