c1c81ee761
Name vulkan objects for debugging, got first meshes to draw, spirv debug output for Aftermath
2025-01-01 22:04:44 +04:00
23f5c6836a
Zig 0.13.0 update
2024-07-13 20:05:53 +04:00
8033d99423
Start fixing 0.13 build
2024-07-13 11:56:31 +04:00
7b15f55173
Support odd sized textures, fix segfault in AssetManager
2024-02-28 16:43:44 +04:00
e0e951c46b
Loading of complex scene graphs is now working well!
...
Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
2024-02-25 03:32:53 +04:00
756f4fa6f9
Simplify build.zig, support installing multiple asset outputs
2024-02-23 21:27:08 +04:00
672bce7fe6
Revamp asset build process, split asset manifest generation into own step
...
This is a framework for outputting arbitrary number of cooked assets from a single
source asset. For example multiple meshes, textures, animations, etc. from a single gltf file.
2024-02-22 23:50:54 +04:00