2373a47340
Shader compilation to spir-v
2024-09-22 23:31:22 +04:00
d33d6b2454
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
e0e951c46b
Loading of complex scene graphs is now working well!
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Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
2024-02-25 03:32:53 +04:00
96449b65d7
Remove some unused code, unify how files are output from assetc
2024-02-24 16:34:34 +04:00
59ccd86a5d
Basic scene graph with inherited transforms
2024-02-23 22:04:46 +04:00
672bce7fe6
Revamp asset build process, split asset manifest generation into own step
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This is a framework for outputting arbitrary number of cooked assets from a single
source asset. For example multiple meshes, textures, animations, etc. from a single gltf file.
2024-02-22 23:50:54 +04:00