Logo
Explore Help
Sign In
sergeypdev/engine
1
0
Fork 0
You've already forked engine
Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
95 Commits 1 Branch 0 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
sergeypdev
743e3293bd Use variance shadow maps, tweak CSM splits 2024-09-08 22:16:12 +04:00
sergeypdev
9226b61988 Add shader preprocessor with #include support and refactor shaders to remove a bunch of duplicates 2024-09-01 11:40:25 +04:00
sergeypdev
8e9cb3fa5b Start implementing alpha mask instead of alpha blend for everything,
add debug bounds rendering
2024-08-24 23:26:01 +04:00
sergeypdev
8031b77c8a Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked 2024-08-24 17:25:07 +04:00
sergeypdev
b0163b1f6b Try to optimize for many draw calls 2024-07-26 17:03:35 +04:00
sergeypdev
3daad6b31b Add z prepass, huge mesh shader lighting optimization (2ms vs 0.2ms) 2024-07-24 12:34:37 +04:00
Powered by Gitea Version: 1.23.5 Page: 35ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API