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Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
55 Commits 1 Branch 0 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
sergeypdev
78eebc1e17 Broken frustum culling 2024-03-04 04:49:04 +04:00
sergeypdev
95d30aacda Point light shadow maps with filtering, improve bias with normal offset 2024-03-02 23:23:46 +04:00
sergeypdev
daf85fc614 Proper (but unoptimized) PCF 2024-03-02 17:32:36 +04:00
sergeypdev
73501f7991 Basic directional shadow map 2024-03-02 15:41:49 +04:00
sergeypdev
7b15f55173 Support odd sized textures, fix segfault in AssetManager 2024-02-28 16:43:44 +04:00
sergeypdev
35ff95e694 Make it easier to define materials in code 2024-02-28 00:34:40 +04:00
sergeypdev
892c2c643a Add GL debug logging (didn't help though), turns out my fences were in the wrong place, whoops 2024-02-25 00:32:04 +04:00
sergeypdev
5f426c61de First scene loaded, discovered an issue with ubo's, weird stuff in fullscreen 2024-02-24 23:57:31 +04:00
sergeypdev
756f4fa6f9 Simplify build.zig, support installing multiple asset outputs 2024-02-23 21:27:08 +04:00
sergeypdev
73733776d8 Do lighting calculations in view space 2024-02-21 02:58:53 +04:00
sergeypdev
8f40efc6a2 Working normal maps! 2024-02-19 08:05:00 +04:00
sergeypdev
6e75910bef Add tangents 2024-02-19 04:12:19 +04:00
sergeypdev
03c1d181e1 Fix texture compression bug, remove basisu 2024-02-16 04:07:38 +04:00
sergeypdev
c20834dbce Refactor renderer into separate file 2024-02-15 21:44:58 +04:00
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