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78eebc1e17
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Broken frustum culling
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2024-03-04 04:49:04 +04:00 |
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95d30aacda
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Point light shadow maps with filtering, improve bias with normal offset
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2024-03-02 23:23:46 +04:00 |
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daf85fc614
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Proper (but unoptimized) PCF
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2024-03-02 17:32:36 +04:00 |
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73501f7991
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Basic directional shadow map
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2024-03-02 15:41:49 +04:00 |
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7b15f55173
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Support odd sized textures, fix segfault in AssetManager
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2024-02-28 16:43:44 +04:00 |
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35ff95e694
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Make it easier to define materials in code
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2024-02-28 00:34:40 +04:00 |
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892c2c643a
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Add GL debug logging (didn't help though), turns out my fences were in the wrong place, whoops
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2024-02-25 00:32:04 +04:00 |
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5f426c61de
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First scene loaded, discovered an issue with ubo's, weird stuff in fullscreen
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2024-02-24 23:57:31 +04:00 |
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756f4fa6f9
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Simplify build.zig, support installing multiple asset outputs
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2024-02-23 21:27:08 +04:00 |
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73733776d8
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Do lighting calculations in view space
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2024-02-21 02:58:53 +04:00 |
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8f40efc6a2
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Working normal maps!
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2024-02-19 08:05:00 +04:00 |
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6e75910bef
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Add tangents
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2024-02-19 04:12:19 +04:00 |
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03c1d181e1
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Fix texture compression bug, remove basisu
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2024-02-16 04:07:38 +04:00 |
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c20834dbce
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Refactor renderer into separate file
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2024-02-15 21:44:58 +04:00 |
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