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8031b77c8a
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Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
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2024-08-24 17:25:07 +04:00 |
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bf4f6a5fc2
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Fix PBR equations, add fake IBL
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2024-08-03 17:41:53 +04:00 |
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76603cbb3b
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More complex ACES
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2024-03-05 03:18:46 +04:00 |
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a2c5366b29
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Move gamma correction into post processing
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2024-03-05 02:20:56 +04:00 |
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0b6d8c392a
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Basic post processing (spooky)
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2024-03-05 02:19:17 +04:00 |
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