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8031b77c8a
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Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
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2024-08-24 17:25:07 +04:00 |
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b0163b1f6b
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Try to optimize for many draw calls
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2024-07-26 17:03:35 +04:00 |
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3daad6b31b
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Add z prepass, huge mesh shader lighting optimization (2ms vs 0.2ms)
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2024-07-24 12:34:37 +04:00 |
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