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Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
57 Commits 1 Branch 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
sergeypdev
d33d6b2454 Load gltf with embedded albedo, metallic and roughness maps 2024-02-27 00:01:58 +04:00
sergeypdev
5f426c61de First scene loaded, discovered an issue with ubo's, weird stuff in fullscreen 2024-02-24 23:57:31 +04:00
sergeypdev
672bce7fe6 Revamp asset build process, split asset manifest generation into own step
This is a framework for outputting arbitrary number of cooked assets from a single
source asset. For example multiple meshes, textures, animations, etc. from a single gltf file.
2024-02-22 23:50:54 +04:00
sergeypdev
d3f0664da6 Almost working compressed textures 2024-02-15 04:23:18 +04:00
sergeypdev
ad3210a08f Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now 2024-02-13 03:19:10 +04:00
sergeypdev
9277c010c8 Unified shaders, now vertex and fragment live in the same file 2024-02-12 17:58:50 +04:00
sergeypdev
70ff9c17b5 QOL improvements, add ground plane, add adjustable cam speed 2024-02-12 16:24:07 +04:00
sergeypdev
117977b873 Multiple bunnies with multiple colored lights 2024-02-12 15:54:55 +04:00
sergeypdev
d5bfda3300 Hot reload works again with the new asset system 2024-02-09 02:12:08 +04:00
sergeypdev
a837984d55 Rewrite how all assets are loaded to make it easier to use 2024-02-09 01:34:33 +04:00
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