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743e3293bd
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Use variance shadow maps, tweak CSM splits
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2024-09-08 22:16:12 +04:00 |
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9226b61988
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Add shader preprocessor with #include support and refactor shaders to remove a bunch of duplicates
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2024-09-01 11:40:25 +04:00 |
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8e9cb3fa5b
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Start implementing alpha mask instead of alpha blend for everything,
add debug bounds rendering
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2024-08-24 23:26:01 +04:00 |
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b4c3bcba94
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Add tracy profiler, use multi draw indirect for shadows, use Bistro scene
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2024-07-28 16:39:46 +04:00 |
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95d30aacda
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Point light shadow maps with filtering, improve bias with normal offset
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2024-03-02 23:23:46 +04:00 |
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73501f7991
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Basic directional shadow map
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2024-03-02 15:41:49 +04:00 |
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