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Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
30 Commits 1 Branch 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
sergeypdev
d3370cc559 Custom mipmap gen, output linear textures from assetc 2024-02-19 00:38:04 +04:00
sergeypdev
03c1d181e1 Fix texture compression bug, remove basisu 2024-02-16 04:07:38 +04:00
sergeypdev
4b4ff4e176 Cleanup, start replacing basisu with ispc texture compressor
ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
2024-02-16 03:30:02 +04:00
sergeypdev
c20834dbce Refactor renderer into separate file 2024-02-15 21:44:58 +04:00
sergeypdev
9c441c067a Fancy bunny texture, use color if texture is not bound 2024-02-15 16:56:50 +04:00
sergeypdev
406c40280c Working mipmaps 2024-02-15 16:38:16 +04:00
sergeypdev
d3f0664da6 Almost working compressed textures 2024-02-15 04:23:18 +04:00
sergeypdev
ad3210a08f Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now 2024-02-13 03:19:10 +04:00
sergeypdev
d21d128633 Got uvs 2024-02-12 19:39:14 +04:00
sergeypdev
9277c010c8 Unified shaders, now vertex and fragment live in the same file 2024-02-12 17:58:50 +04:00
sergeypdev
a837984d55 Rewrite how all assets are loaded to make it easier to use 2024-02-09 01:34:33 +04:00
sergeypdev
0a1d17cf9c Mesh loading and rendering 2024-02-07 02:28:43 +04:00
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