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daf85fc614
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Proper (but unoptimized) PCF
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2024-03-02 17:32:36 +04:00 |
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73501f7991
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Basic directional shadow map
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2024-03-02 15:41:49 +04:00 |
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7b15f55173
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Support odd sized textures, fix segfault in AssetManager
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2024-02-28 16:43:44 +04:00 |
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d33d6b2454
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Load gltf with embedded albedo, metallic and roughness maps
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2024-02-27 00:01:58 +04:00 |
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e32387ca72
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PBR!!!
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2024-02-21 05:25:33 +04:00 |
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73733776d8
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Do lighting calculations in view space
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2024-02-21 02:58:53 +04:00 |
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8f40efc6a2
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Working normal maps!
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2024-02-19 08:05:00 +04:00 |
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6e75910bef
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Add tangents
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2024-02-19 04:12:19 +04:00 |
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9c441c067a
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Fancy bunny texture, use color if texture is not bound
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2024-02-15 16:56:50 +04:00 |
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d3f0664da6
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Almost working compressed textures
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2024-02-15 04:23:18 +04:00 |
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2f3998ddfd
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Add toggle fullscreen and toggle vsync hotkeys, improve DPI awareness on windows
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2024-02-12 22:38:15 +04:00 |
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d21d128633
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Got uvs
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2024-02-12 19:39:14 +04:00 |
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9277c010c8
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Unified shaders, now vertex and fragment live in the same file
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2024-02-12 17:58:50 +04:00 |
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