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sergeypdev 2c385c7656 Implement buddy allocator to be able to use a single buffer for all geometry on GPU
This will allow me to draw everything in a single CPU draw call
2024-07-20 17:50:25 +04:00
assets
Start using SSBOs for lights
2024-03-15 18:35:09 +04:00
libs
Cleanup, start replacing basisu with ispc texture compressor
2024-02-16 03:30:02 +04:00
src
Implement buddy allocator to be able to use a single buffer for all geometry on GPU
2024-07-20 17:50:25 +04:00
tools
Zig 0.13.0 update
2024-07-13 20:05:53 +04:00
.gitattributes
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
.gitignore
Zig 0.13.0 update
2024-07-13 20:05:53 +04:00
build.zig
Implement buddy allocator to be able to use a single buffer for all geometry on GPU
2024-07-20 17:50:25 +04:00
build.zig.zon
Zig 0.13.0 update
2024-07-13 20:05:53 +04:00
init.lua
Fix hot reload for gl
2024-02-04 21:39:21 +04:00
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1.2 GiB
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Zig 73.9%
C 23.8%
GLSL 2.3%
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