engine/libs/ispc_texcomp/include/ispc_texcomp.h
sergeypdev 4b4ff4e176 Cleanup, start replacing basisu with ispc texture compressor
ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
2024-02-16 03:30:02 +04:00

127 lines
5.0 KiB
C

////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2016-2019, Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////
#include <stdint.h>
#include <stdbool.h>
struct rgba_surface
{
uint8_t* ptr;
int32_t width;
int32_t height;
int32_t stride; // in bytes
};
struct bc7_enc_settings
{
bool mode_selection[4];
int refineIterations[8];
bool skip_mode2;
int fastSkipTreshold_mode1;
int fastSkipTreshold_mode3;
int fastSkipTreshold_mode7;
int mode45_channel0;
int refineIterations_channel;
int channels;
};
struct bc6h_enc_settings
{
bool slow_mode;
bool fast_mode;
int refineIterations_1p;
int refineIterations_2p;
int fastSkipTreshold;
};
struct etc_enc_settings
{
int fastSkipTreshold;
};
struct astc_enc_settings
{
int block_width;
int block_height;
int channels;
int fastSkipTreshold;
int refineIterations;
};
// profiles for RGB data (alpha channel will be ignored)
void GetProfile_ultrafast(struct bc7_enc_settings* settings);
void GetProfile_veryfast(struct bc7_enc_settings* settings);
void GetProfile_fast(struct bc7_enc_settings* settings);
void GetProfile_basic(struct bc7_enc_settings* settings);
void GetProfile_slow(struct bc7_enc_settings* settings);
// profiles for RGBA inputs
void GetProfile_alpha_ultrafast(struct bc7_enc_settings* settings);
void GetProfile_alpha_veryfast(struct bc7_enc_settings* settings);
void GetProfile_alpha_fast(struct bc7_enc_settings* settings);
void GetProfile_alpha_basic(struct bc7_enc_settings* settings);
void GetProfile_alpha_slow(struct bc7_enc_settings* settings);
// profiles for BC6H (RGB HDR)
void GetProfile_bc6h_veryfast(struct bc6h_enc_settings* settings);
void GetProfile_bc6h_fast(struct bc6h_enc_settings* settings);
void GetProfile_bc6h_basic(struct bc6h_enc_settings* settings);
void GetProfile_bc6h_slow(struct bc6h_enc_settings* settings);
void GetProfile_bc6h_veryslow(struct bc6h_enc_settings* settings);
// profiles for ETC
void GetProfile_etc_slow(struct etc_enc_settings* settings);
// profiles for ASTC
void GetProfile_astc_fast(struct astc_enc_settings* settings, int block_width, int block_height);
void GetProfile_astc_alpha_fast(struct astc_enc_settings* settings, int block_width, int block_height);
void GetProfile_astc_alpha_slow(struct astc_enc_settings* settings, int block_width, int block_height);
// helper function to replicate border pixels for the desired block sizes (bpp = 32 or 64)
void ReplicateBorders(struct rgba_surface* dst_slice, const struct rgba_surface* src_tex, int x, int y, int bpp);
/*
Notes:
- input width and height need to be a multiple of block size
- LDR input is 32 bit/pixel (sRGB), HDR is 64 bit/pixel (half float)
- for BC4 input is 8bit/pixel (R8), for BC5 input is 16bit/pixel (RG8)
- dst buffer must be allocated with enough space for the compressed texture:
- 8 bytes/block for BC1/BC4/ETC1,
- 16 bytes/block for BC3/BC5/BC6H/BC7/ASTC
- the blocks are stored in raster scan order (natural CPU texture layout)
- use the GetProfile_* functions to select various speed/quality tradeoffs
- the RGB profiles are slightly faster as they ignore the alpha channel
*/
void CompressBlocksBC1(const struct rgba_surface* src, uint8_t* dst);
void CompressBlocksBC3(const struct rgba_surface* src, uint8_t* dst);
void CompressBlocksBC4(const struct rgba_surface* src, uint8_t* dst);
void CompressBlocksBC5(const struct rgba_surface* src, uint8_t* dst);
void CompressBlocksBC6H(const struct rgba_surface* src, uint8_t* dst, struct bc6h_enc_settings* settings);
void CompressBlocksBC7(const struct rgba_surface* src, uint8_t* dst, struct bc7_enc_settings* settings);
void CompressBlocksETC1(const struct rgba_surface* src, uint8_t* dst, struct etc_enc_settings* settings);
void CompressBlocksASTC(const struct rgba_surface* src, uint8_t* dst, struct astc_enc_settings* settings);