engine/src/assets/root.zig

10 lines
352 B
Zig

pub const AssetId = u64;
pub const Handle = struct {
pub const Scene = extern struct { id: AssetId = 0 };
pub const Shader = extern struct { id: AssetId = 0 };
pub const ShaderProgram = extern struct { id: AssetId = 0 };
pub const Mesh = extern struct { id: AssetId = 0 };
pub const Texture = extern struct { id: AssetId = 0 };
};