engine/assets/shaders/global.glsl

16 lines
233 B
GLSL

#ifndef GLOBAL_GLSL
#define GLOBAL_GLSL
struct View
{
mat4 world_to_clip;
mat4 view_to_clip;
mat4 world_to_view;
};
layout(binding = 0, std430, row_major) uniform GlobalUniform {
View view;
} Global;
#endif // GLOBAL_GLSL