Logo
Explore Help
Sign In
sergeypdev/engine
1
0
Fork 0
You've already forked engine
Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
engine/assets/shaders
History
sergeypdev 95d30aacda Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
..
cube_shadow.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
cube_shadow.prog
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
mesh.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
mesh.prog
Unified shaders, now vertex and fragment live in the same file
2024-02-12 17:58:50 +04:00
shadow.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
shadow.prog
Basic directional shadow map
2024-03-02 15:41:49 +04:00
Powered by Gitea Version: 1.23.5 Page: 30ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API