This website requires JavaScript.
Explore
Help
Sign In
sergeypdev
/
engine
Watch
1
Star
0
Fork
0
You've already forked engine
Code
Issues
20
Pull Requests
Actions
Packages
Projects
1
Releases
Wiki
Activity
engine
/
assets
/
shaders
History
sergeypdev
95d30aacda
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
..
cube_shadow.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
cube_shadow.prog
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
mesh.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
mesh.prog
Unified shaders, now vertex and fragment live in the same file
2024-02-12 17:58:50 +04:00
shadow.glsl
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
shadow.prog
Basic directional shadow map
2024-03-02 15:41:49 +04:00