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Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
engine/assets
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sergeypdev a41e4b64d3 Fix direct shadow shimmering when view is changed
- Use bounding sphere of frustum instead of bbox
- Snap directional light projection offset to texels
2024-03-15 04:44:23 +04:00
..
shaders
Fix direct shadow shimmering when view is changed
2024-03-15 04:44:23 +04:00
amd_ryzen_9.glb
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
bunny_orig.obj1
Got uvs
2024-02-12 19:39:14 +04:00
bunny_tex1.jpg
Fancy bunny texture, use color if texture is not bound
2024-02-15 16:56:50 +04:00
bunny.obj
Got uvs
2024-02-12 19:39:14 +04:00
cube.obj
Use view frustum to calculate directional light projection, add a bunch of debug stuff for frustums
2024-03-11 19:57:25 +04:00
plane.mtl
QOL improvements, add ground plane, add adjustable cam speed
2024-02-12 16:24:07 +04:00
plane.obj
Almost working compressed textures
2024-02-15 04:23:18 +04:00
quad.obj
Basic post processing (spooky)
2024-03-05 02:19:17 +04:00
sphere.mtl
Multiple bunnies with multiple colored lights
2024-02-12 15:54:55 +04:00
sphere.obj
Multiple bunnies with multiple colored lights
2024-02-12 15:54:55 +04:00
test.png
Add gitattributes and first test texture
2024-02-13 03:29:55 +04:00
tile.norm.jpg
Working normal maps!
2024-02-19 08:05:00 +04:00
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