engine/assets/shaders/mesh.frag.glsl
sergeypdev d91484e992 Redo how assets are loaded, remove explicit load/unload calls
This will make code simpler because game code will never explicitly
unload assets or retain runtime asset handles!
2024-02-08 21:48:18 +04:00

10 lines
139 B
GLSL

#version 450 core
layout(location = 0) in vec3 normal;
out vec4 FragColor;
void main() {
FragColor = vec4(normal, 1.0f);
}