This will make code simpler because game code will never explicitly unload assets or retain runtime asset handles!
10 lines
139 B
GLSL
10 lines
139 B
GLSL
#version 450 core
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layout(location = 0) in vec3 normal;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(normal, 1.0f);
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}
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