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Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
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sergeypdev a865ea4ab7 Use bounding sphere instead of AABB to calculate projection matrix for CSM split
This reduces flickering somewhat because shadow map resolution doesn't change so much
2024-03-12 17:05:11 +04:00
assets
Cascaded shadow maps working!
2024-03-12 16:33:24 +04:00
libs
Cleanup, start replacing basisu with ispc texture compressor
2024-02-16 03:30:02 +04:00
src
Use bounding sphere instead of AABB to calculate projection matrix for CSM split
2024-03-12 17:05:11 +04:00
tools
Broken frustum culling
2024-03-04 04:49:04 +04:00
.gitattributes
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
.gitignore
Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
2024-02-13 03:19:10 +04:00
build.zig
Loading of complex scene graphs is now working well!
2024-02-25 03:32:53 +04:00
build.zig.zon
Broken frustum culling
2024-03-04 04:49:04 +04:00
init.lua
Fix hot reload for gl
2024-02-04 21:39:21 +04:00
Description
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1.2 GiB
Languages
Zig 73.9%
C 23.8%
GLSL 2.3%
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