engine/assets/shaders/frag.glsl
sergeypdev d91484e992 Redo how assets are loaded, remove explicit load/unload calls
This will make code simpler because game code will never explicitly
unload assets or retain runtime asset handles!
2024-02-08 21:48:18 +04:00

8 lines
109 B
GLSL

#version 450 core
out vec4 FragColor;
void main() {
FragColor = vec4(0.2f, 0.5f, 0.2f, 1.0f);
}