engine/assets/shaders/vert.glsl
sergeypdev d91484e992 Redo how assets are loaded, remove explicit load/unload calls
This will make code simpler because game code will never explicitly
unload assets or retain runtime asset handles!
2024-02-08 21:48:18 +04:00

8 lines
117 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos.xyz, 1.0);
}